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Last updated: 5 September 2026

BossesCombatProgression✓ Verified for Palworld 1.0 (July 2026)

Palworld Tower Bosses — All Bosses & Strategy

Updated September 20268 min readBy

Tower Bosses are Palworld's main story gates — each Tower of the Palpagos Islands Defense Force pits you and your five Pals against a human trainer and a massive boss Pal under a strict time limit. They cannot be caught, drop strong loot and Technology Points, and reward type knowledge over raw stats. This guide lists every tower boss in order with elements, counters, levels, and a repeatable strategy.

Official screenshot from Palworld
Official screenshot — Palworld (Pocketpair) · source
Quick answer

Tower Bosses are the Palworld story bosses — a human trainer plus a giant boss Pal fought one-on-five in a timed arena. Palworld 1.0 (July 2026) reworked all existing bosses and added two more (Sunreach and the World Tree), bringing the total to nine. Each arena now has a 5-minute time limit (down from 10), boss HP was adjusted to match, and every boss now fights in a thematically unique arena. Beat the original five in roughly this level order: Zoe & Grizzbolt (Electric, ~Lv 10) → Lily & Lyleen (Grass, ~Lv 20) → Axel & Orserk (Electric/Dragon, ~Lv 30) → Marcus & Faleris (Fire, ~Lv 40) → Victor & Shadowbeak (Dark, ~Lv 50). Beyond Victor, four additional towers exist: Feybreak (Bjorn & Bastigor) and the Moonflower Tower on Sakurajima (Saya & Selyne) added in earlier updates, then the two 1.0 bosses: the Azure Covenant tower in Sunreach (Auri & Shaolong, ~Lv 70) and the World Tree (Zenara & Astralym, ~Lv 80).

01How Tower Boss Fights Work

Each tower fight follows the same format, so the strategy generalises across all of them:

The universal tactics: exploit the boss's elemental weakness, keep moving to dodge slow heavy hits, use ranged weapons to chip safely, and bring healing items plus a Pal that can tank aggro.

02Tower 1 — Zoe & Grizzbolt (Electric)

Recommended level: around 10. Grizzbolt is an Electric-type, so it is weak to Ground.

03Tower 2 — Lily & Lyleen (Grass)

Recommended level: around 20. Lyleen is a Grass-type, weak to Fire.

04Tower 3 — Axel & Orserk (Electric/Dragon)

Recommended level: around 30. Orserk is Electric/Dragon; its Dragon side is weak to Ice, and the Electric side is weak to Ground, so Ice Pals are the cleanest counter.

05Tower 4 — Marcus & Faleris (Fire)

Recommended level: around 40. Faleris is a Fire-type, weak to Water.

06Tower 5 — Victor & Shadowbeak (Dark)

Recommended level: around 50, ideally with strong gear and a bred team. Shadowbeak is a Dark-type, weak to Dragon.

Note: Palworld 1.0 (July 2026) reworked all five original bosses and expanded the total tower count to nine. The four additional towers beyond Victor are: the Feybreak tower (Bjorn & Bastigor, ~Lv 60 — added in the Feybreak update), the Moonflower Tower on Sakurajima (Saya & Selyne, ~Lv 55 — added in the Sakurajima update), the Azure Covenant tower in Sunreach (Auri & Shaolong, ~Lv 70, new in 1.0), and the final World Tree encounter, Zenara & Astralym (~Lv 80, new in 1.0) — a typeless duo with no elemental weakness, widely considered the hardest fight in the game. Auri & Shaolong and Zenara & Astralym both require completing earlier progression before their towers unlock.

FAQ

What order should I fight the Palworld tower bosses?

Fight them in roughly ascending level order: Zoe & Grizzbolt (Electric, ~Lv 10), Lily & Lyleen (Grass, ~Lv 20), Axel & Orserk (Electric/Dragon, ~Lv 30), Marcus & Faleris (Fire, ~Lv 40), and Victor & Shadowbeak (Dark, ~Lv 50). Each is an optional story gate, but tackling them in this order matches the difficulty curve and the gear you will have at each stage.

Can you catch tower bosses in Palworld?

No. Tower boss Pals cannot be captured — they are pure combat encounters fought alongside their human trainer. They drop strong loot and Technology Points, and you fight them with your team of up to five Pals under a time limit. Only wild Pals and Alpha Pals out in the world can be caught.

What level should I be for the first tower boss?

Aim for around level 10 for Zoe & Grizzbolt, the first tower. Grizzbolt is Electric-type, so bring Ground Pals to exploit its weakness and resist its attacks. If you are getting one-shot, level up a few more times and craft better weapons and armor before retrying — the fight is very doable with the right type matchup.

Which tower boss is the hardest?

Among all nine bosses, Zenara & Astralym at the World Tree (the final encounter at ~Lv 80) is widely considered the hardest fight in the game — it has no elemental weakness at all, so there's no type-advantage shortcut through its huge HP pool. Among the original five, Victor & Shadowbeak (Dark, ~Lv 50) is the toughest — huge HP and punishing AoE bursts that demand strong Dragon Pals and good dodging. The Sunreach boss Auri & Shaolong (~Lv 70, Water/Dragon) is the next step up after Victor.

Sources

Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.

  1. List of All Tower Bosses Game8
  2. Palworld 1.0 Patch Notes and Changelog Game8
  3. How to Beat Auri and Shaolong Game8
  4. How to Beat Zenara and Astralym Game8
  5. Tower Bosses Fextralife
  6. Palworld Tower Bosses: Best Order, Weaknesses, and Rewards Vandal
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Note: Palworld is in active development and updates (including the 1.0 release) can change Pals, breeding, items, and balance — cross-check current details for your game version.
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