Hub / Slay the Spire 2 / Relic Tier List

Last updated: 10 August 2026

Tier ListRelicsStrategy✓ Verified for Slay the Spire 2 Early Access v0.110.0 (July 2026)

Slay the Spire 2 Relic Tier List Best Relics Ranked

Updated August 20269 min readBy the HowToPlayHub team

Relics are the passive items that define how a run evolves — some offer modest quality-of-life bonuses while others completely alter what your deck can accomplish. Slay the Spire 2 launched with 278+ relics in Early Access, spread across Common, Uncommon, Rare, Boss, and Shop tiers. This ranking covers the strongest relics in the current Early Access build, what makes each one powerful, and which characters benefit most.

01How to Think About Relics

Before looking at individual rankings, understand the principles that make a relic strong:

Relic availability is randomly determined by your run. The tier list below reflects the value of each relic across a broad range of deck types, not a single optimal scenario.

02S Tier: Game-Defining Relics

These relics are strong enough to reshape how you build your deck. Pick them immediately unless they actively contradict your strategy.

03A Tier: Strong, Take Most of the Time

A-tier relics are strong for most runs and most characters. They don't require specific build context to generate value.

04B Tier: Situationally Strong

B-tier relics are good but require some deck context to reach their full potential. Take them when your current strategy can use the effect.

05C Tier and Below: Context-Dependent

These relics are not bad, but they require specific deck conditions or are just strictly weaker than the options above. Don't stretch your strategy to accommodate them.

When evaluating any relic, ask: does this relic help my current strategy, or am I adapting my strategy to this relic? In general, adapt your deck to what you're offered — but only up to a point. If a relic would require rebuilding your deck from scratch, weigh that cost carefully.

06Character-Specific Relic Highlights

Some relics are universally strong, but these stand out for specific characters:

FAQ

What is the best relic in Slay the Spire 2?

Astrolabe is consistently rated as one of the strongest relics in the game — it transforms and immediately upgrades 3 cards from your deck on pickup, providing an instant and permanent deck quality boost with no downside. Fragrant Mushroom also posts the highest tracked win rate in Early Access data, though specific relic effects may change with patches. In practical terms, Astrolabe is the safest 'always take' relic in the current build.

How many relics can you have in one run?

There is no hard cap on the number of relics you can accumulate in a run. In theory you can collect dozens — one from every Elite killed, additional ones from boss rooms, treasure chests, shops, and events. In practice, most completed runs end with 10–20 relics depending on how aggressively you fight Elites and use shop gold.

Are boss relics always worth taking?

Not always. Boss relics come from the reward chest after each Act boss — you're shown three choices and pick one. Some boss relics have significant downsides (like Cursed Key, which adds a Curse to your deck every time you open a chest) that can outweigh the upside depending on your build. Evaluate each boss relic honestly: if the downside is manageable with your current deck, take it; if it would undermine your strategy, it may be better to take the weaker option with no downside.

When should I prioritise shop relics over cards?

Prioritise shop relics when your deck strategy is already established and you have gold to spend. Relics in shops cost 150–200 gold but can provide passive value for the rest of the run. The exception is when a shop offers a card removal for 75 gold — removing a Strike or Defend from your deck is often the highest-value shop purchase at any point in the run, even over a strong relic.

Do relics scale with character or work for everyone?

Most relics in STS2 work for every character, but their value varies significantly by character. Vajra (gain 1 Strength at combat start) is excellent for Ironclad and moderately useful for other characters, but contributes almost nothing to the Defect, whose damage comes from Orbs rather than Strength. Always evaluate a relic in the context of your current character and deck archetype.

Stay in the loop

New & updated guides ship every week. Follow the Atom feed or get notified when new Slay the Spire 2 guides land.

Note: Slay the Spire 2 is in active Early Access (since March 2026) and receives frequent patches that can change card values, relic effects, boss patterns, and balance — cross-check current details with the official Slay the Spire wiki or patch notes for your game version.
Was this guide helpful?