Practical, source-checked guides for Probably Stolen: Cyberpunk Shopkeeper Sim — starting trades, rent, endings and crafting. Checked against the developers' patch notes on Steam.
Guides are added as they are written and fact-checked — each one links the official sources it relies on.
// Patch notes — what changed lately
PATCHNov 8, 2026100-Rev13 hotfix: fixed items in Lou's locker being miscounted, which could set off the bombing ending; the fix applies to existing saves.
PATCHNov 6, 2026Cumulative Update 1.0.0.12: Lou's demand now scales with difficulty (500 to 1,500 Credits), the Nightly Report warns before Sentinel Collapse damage, and full Furnace, 3D Printer and Desequencer outputs spill into the store.
PATCHOct 30, 2026Hotfix 1.0.0.5: a counter-bell hotkey (B), and dry-input recipes now ignore trace moisture, so the Chem Finisher no longer refuses nearly dry batches.
Starting trades and rent, endings and reputation, production machines and chemistry — new guides follow the patches.
// FAQ
Quick answers
What is Probably Stolen?
Probably Stolen: Cyberpunk Shopkeeper Sim is a shop simulation from Questing Goose Studio, published by tinyBuild. You run a store of goods of questionable origin on a dystopian space station and try to buy it out before the rising rent ends your run.
When did Probably Stolen come out?
The 1.0 release launched on Steam for Windows PC on October 28, 2026. The developers keep patching it and have published a roadmap of free updates.
Does Probably Stolen support mods?
Yes. The 1.0 release added Steam Workshop support, a modding API and mod localization support. A modding security update is due to be fully merged on December 10, 2026, so mod authors need to update their mods before then.
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