Last updated: 11 November 2026
Probably Stolen Crafting Recipes by Machine
Probably Stolen's five main production machines are the 3D Printer for weapons, magazines and parts, the Furnace for metal ingots, the Cryptographic Desequencer for keycards, the Hydroponic System for crops, and the Chem Finisher for pills and vials. They work overnight while the shop is closed, and chemistry products also get a purity grade that moves their price from -95% at Starch to +135% at Lab Pure.
01How crafting runs: chips, modules and overnight output
Production machines work while the shop is closed: load the inputs during the day and collect the output after one or more nights. The 3D Printer and the Cryptographic Desequencer need a chip for the item you want, and many 3D Printer recipes also need a module (the Metal Printer Module for metal parts, plus the Computer Numerical Control Module for Gun Parts).
The Furnace, Hydroponic System and Chem Finisher work from what you load into them. The Chem Finisher only packages a liquid once its container is dry; since patch 1.0.0.5 dry-input recipes ignore trace moisture, so a batch is refused only when real liquid is left.
Since patch 1.0.0.12 the Furnace (with the Blast Module), the 3D Printer and the Desequencer spill finished items into the store when their output inventory is full.
023D Printer: ammo, parts and tools
The 3D Printer makes weapons, magazines, knives, sights and gun parts. Every recipe needs its chip; the ones built from Metal Ingots also need the Metal Printer Module.
- 2 3D Printing Filament → 1 Liberator 3D Printed Pistol (.22 Pistol chip)
- 1 3D Printing Filament → 2 .22 Magazines
- 2 Scrap Metal + 1 3D Printing Filament → 3 Box Cutters
- 5 Scrap Metal → 2 Suppressors
- 3 Metal Ingot → 3 Combat Machetes (needs the Metal Printer Module)
- 1 Metal Ingot → 2 to 5 Gun Parts, more from a higher-purity ingot (needs the Metal Printer and CNC Modules)
The recipes above are the core ones; the machine's in-game recipe list shows the rest, and most of them split the same way between chips that need only Scrap Metal or Filament and ones that need a Metal Ingot plus an extra module.
03Cryptographic Desequencer: keycards from access cards
The Cryptographic Desequencer takes any access card, blank or already used, plus a chip for the keycard type you want, then works through the chip's listed amount of work to turn the card into that keycard.
- Access card + Service chip → Disposable Keycard (Service), 75 work
- Access card + Engineering chip → Disposable Keycard (Engineering), 100 work
- Access card + Medical chip → Disposable Keycard (Medical), 100 work
- Access card + Security chip → Disposable Keycard (Security), 125 work
- Access card + Command chip → Disposable Keycard (Command), 150 work
Work converts into nights at the machine's own printing speed, so a Command keycard takes noticeably longer to finish than a Service one even though both sit in the same machine.
04Furnace: smelting scrap into ingots
The Furnace turns Scrap Metal and Metal Ore into ingots overnight, and the ratio of ore to scrap in the mix sets the ingot's purity tier before any module or agent gets involved.
- 2 Scrap Metal → 1 Low-purity Metal Ingot
- 1 Metal Ore + 1 Scrap Metal → 1 Fair-purity Metal Ingot
- 2 Metal Ore → 1 High-purity Metal Ingot
- 6 Junk → 4 Scrap Metal (Junk Processing Module, only on a night the Furnace isn't smelting an ingot)
A Flux Smelting Agent raises the ingot's purity by at least one step on top of what the ratio gives. The Blast Module turns 3 Scrap Metal or 3 Metal Ore into 2 ingots, for when you need volume more than top-grade metal.
05Hydroponic System: growing the raw plants
The Hydroponic System grows the plants the chemistry line starts from (Dream Cap, Coffee Beans) along with Kotton Fiber, fruit and Hydroreed Filters: plant a seed, and it's ready after a fixed number of nights.
- Fillerweed Seed → 5 Fillerweed, 1 night
- Nutrifruit Seed → 7 Nutrifruit, 2 nights, no seeds returned
- BloomBerry Seed → 6 BloomBerry, 3 nights, then fruits again after 2 more nights
- Coffee Beans (seed) → 8 Coffee Beans, 3 nights
- Dream Cap Spores → 8 Dream Cap, 4 nights, returns 1 Dream Cap Spores (25% chance of a second)
- Kotton Seed → 13 Kotton Fiber, 6 nights, returns 2 Kotton Seeds above 80% plant health or 1 at 50% or less
- Hydroreed Seed → 1 Hydroreed Filter per Hydroreed Filter Module fitted, 3 nights, returns 1 Hydroreed Seed (50% chance of a second)
Hydroponic Farming comes with the Hydroponic Farmer start, or later in a run from the Retired Farmer for 350 Credits.
06Chem Finisher: turning extracts into pills and vials
Chemistry runs as a short line before the Chem Finisher ever gets involved: the Blender turns a solid ingredient into mush, the Heating Plate pulls the active chemical into a solvent at a set temperature, the Evaporator strips out the leftover alcohol and water overnight, and only then does the Chem Finisher package the dry result into something sellable.
Making Dream Cap Extract means blending Dream Cap into mush, adding alcohol at about five times the mush volume, heating it to 40-49°C (the extract forms from 40°C, leftover mush turns into plant matter above 50°C and 60°C destroys the extract), neutralizing protein with acid or base at 1:1 but never both, and filtering twice (Kotton Fabric, then a water filter) before the Evaporator takes over.
The Caffeine Pill line runs the same steps at 50-78°C. Phanta needs a different combination, N-Methylol Base, Stabilizing Agent and Reducing Agent, heated to between 110°C and just under 130°C and cleaned with chlorine before its own filter and evaporation pass.
The Caffeine Pill line runs the same steps around 50°C to 78°C. Phanta needs a different combination, N-Methylol Base, Stabilizing Agent and Reducing Agent, heated to between 110°C and just under 130°C and cleaned with chlorine before its own filter and evaporation pass.
The recipes above are the core ones the Chem Finisher packages; the machine's in-game recipe list shows the rest.
07Unlocking the production trades
A starting scenario gives you its trade from day one; any other trade can be bought during the run from a retired specialist:
- Chemistry (the Chem Finisher line): Chemist start, or the Retired Chemist for 1,000 Credits
- Gunsmithing: Gunsmith start, or the Retired Gunsmith for 650 Credits
- Hydroponic Farming: Hydroponic Farmer start, or the Retired Farmer for 350 Credits
Pick the trade before the machine: the trade decides what you can sell and to whom, and a machine without a market for its output only adds to the daily energy bill.
08Chemistry purity basics: what raises it and why it pays
Every chemistry product gets a purity grade on top of its base price, from Starch at the bottom to Lab Pure at the top. A batch at 99% purity or higher sells for 135% more than the base price; a batch that falls into Starch loses 95% of its value.
- Keep the Heating Plate inside the recipe's temperature window; overheating destroys the extract instead of speeding it up
- Neutralize protein with acid or base at 1:1, never both in the same batch
- Filter twice: Kotton Fabric first, then a water filter
- Evaporate overnight until less than 0.1 mL of volatiles remains
- Fit all four Chem Modules into the Chem Finisher; true Lab Pure needs the full set
Purity isn't cosmetic: it multiplies the Credits each vial or pill brings in, so a careful small batch can earn more than a large sloppy one.
FAQ
How do I unlock chemistry in Probably Stolen?
Pick the Chemist start, or buy the Retired Chemist for 1,000 Credits during a run.
What does the 3D Printer need to keep printing?
The chip for the item, the materials the recipe lists (3D Printing Filament, Scrap Metal or Metal Ingots), the Metal Printer Module for metal recipes plus the CNC Module for Gun Parts, and power for the night.
Why did my Dream Dust come out low purity?
Most low-purity batches come from overheating the Heating Plate past 49°C, neutralizing with too much acid or base, skipping a filter, or finishing the batch before less than 0.1 mL of volatiles remains. True Lab Pure also needs all four Chem Modules in the Chem Finisher.
What's the fastest Hydroponic System crop?
Fillerweed, ready one night after planting. Nutrifruit takes 2 nights, while Kotton Fiber takes 6.
How do I get keycards in Probably Stolen?
Load the matching chip (Command, Engineering, Medical, Security or Service) into the Cryptographic Desequencer with any access card. A Service keycard needs 75 work, a Command keycard 150.
Does ingot purity from the Furnace affect the 3D Printer?
Yes. Gun Parts print 2 to 5 units per Metal Ingot, and a purer ingot gives more of them.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
- Probably Stolen - Cyberpunk Shopkeeper Sim on Steam Valve
- Probably Stolen Chemistry Guide – Recipes & Max Purity PowerUp Gaming
- Probably Stolen Chemistry Guide GamerBlurb
- Probably Stolen crafting recipes reference Treyex Gaming
- Probably Stolen Machinery Guide Treyex Gaming
- All Trades in Probably Stolen and How to Unlock Them Destructoid
- Hotfix & Bell Hotkey Rebind - 1.0.0.5 Questing Goose Studio / tinyBuild (Steam news)
- Cumulative Update - 1.0.0.12 Questing Goose Studio / tinyBuild (Steam news)
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