Last updated: 11 November 2026
Probably Stolen All Endings How to Win and Avoid Every Loss
You win Probably Stolen by buying out your shop, either by paying the Landlord the store's full price on a rent day or by clearing a Loan Shark mortgage; every other ending is a loss, and there are well over a dozen ways to reach one. Spoiler warning: the triggers below name specific endings, so skip ahead if you'd rather find them yourself.
01The Two Winning Endings (Buyouts)
Both ways out of the lease count as a win:
- Buyout (Store Bought): on a regular rent day, pay the Landlord the shop's full purchase price in Credits. Reach it by banking Credits beyond what rent needs rather than spending down to zero every cycle.
- Buyout (Mortgage Paid): if you took a Loan Shark mortgage, make every scheduled payment until the final one clears it. Treat the payments as a fixed cost you never skip, the same way you treat rent.
02The Six Reputation Tracks, as Far as Endings Need
Trading, reporting, and story choices move six separate reputation tracks, and most of them turn dangerous once they bottom out:
- Security: drops from false wanted reports and rises from correct ones. Bottoming out at -100 triggers the Framed ending.
- Lower Levels: moves with how you trade with Lower Levels customers; favoring their price over squeezing extra Credits raises it faster. Bottoming out at -100 triggers the Lynched ending.
- Revolution: tied to choices with wanted Revolution members and to Marketplace Requests. At -100 the Revolution turns on the shopkeeper: the Bombed (Revolution) ending.
- Sector 13 Cartel: tracks weekly Dream Dust delivery quotas and purity. Bottoming out at -100, missing a delivery outright, or delivering at a quarter or less of the requested purity all lead to the Cartel's Retirement ending.
- Upper Levels: moves with trade to Upper Levels customers; selling them bad counterfeits drags it down. If it collapses, the elite send a hired hitman: the Assassinated ending.
- Black Market: drops when you report a Contraband dealer. A very low Black Market standing locks you out of Contraband offers and the Underground Exchange, but it doesn't end a run on its own.
Keep every track well above its negative thresholds: one neglected faction can end a run that is doing fine on Credits.
03Every Confirmed Ending and How to Trigger (or Avoid) It
Here is every ending with a confirmed name and trigger, grouped by cause:
- Buyout (Store Bought) — win: pay the shop's full price to the Landlord on a rent day. See the buyout section above.
- Buyout (Mortgage Paid) — win: clear a Loan Shark mortgage in full. See the buyout section above.
- Defaulted on Rent — loss: rent comes due, you don't have the Credits, and you aren't holding a Rent Grace token. Avoid it by keeping a Rent Grace token banked ahead of any rent day you're unsure about.
- Repossession — loss: you miss a mortgage payment and your shop doesn't hold enough valuable stock for the Loan Shark to seize instead. Avoid it by keeping sellable inventory in reserve once you've taken a mortgage.
- Bombed (Lou's Debt) — loss: after her disguise visit, Lou demands weapons, ammunition and medicine, and you hand over goods worth too little to meet the demand. Since patch 1.0.0.12 the demand depends on difficulty: 500 Credits on Cozy, 750 on Normal, 1,000 on Hard and 1,500 on Challenge. Avoid it by stockpiling those three goods before she returns.
- Arrested — loss: Security builds a case worth roughly 300 to 1,499 Credits against you, or you leave a fine unpaid. Avoid it by paying fines immediately and keeping contraband sales low.
- Executed — loss: the same kind of case reaches 1,500 Credits or more. Avoid it the same way as Arrested, with less room for error.
- Framed — loss: Security reputation hits -100. Avoid it by reporting wanted criminals correctly and never letting false reports pile up.
- Lynched — loss: Lower Levels reputation hits -100 and a mob turns on the shop. Avoid it by keeping trades with Lower Levels customers fair.
- Assassinated — loss: Upper Levels reputation collapses, usually from selling bad counterfeits to wealthy customers, and a hired hitman ends the run. Avoid it by keeping fakes away from Upper Levels buyers.
- Bombed (Revolution) — loss: Revolution reputation hits -100 and a bomb turns up at the shop. Avoid it by keeping an eye on Revolution-linked choices and Marketplace Requests instead of letting that standing bleed out.
- Retirement — loss (Cartel deliveries): Cartel reputation hits -100, a weekly Dream Dust handover comes up empty, or average purity sits at a quarter or less of what was requested. Avoid it by meeting delivery quotas and purity targets every single week.
- Bombed (Lou's Toys) — loss: an item from Lou's toy collection goes missing, or her box disappears, before she collects it. Avoid it by leaving that box alone; the 100-Rev13 hotfix fixed a bug that miscounted the items in her locker and set this ending off unfairly, also on existing saves.
- Sentinel Collapse — loss (perk-specific): running the Sentinel Collapse Disorder perk and going too many nights without an Immunivax injection. Since patch 1.0.0.12 the Nightly Report warns you the night before lasting damage is dealt. The developers advise against taking this perk on a first run.
- Augmented — loss: Aug reaches 100 at the start of a day. Avoid it by keeping your Aug level below 100 before each new day begins.
- Meltdown — loss (hardware-specific): the Makeshift Reactor's integrity drops to zero. Avoid it by maintaining or replacing the Reactor before it bottoms out.
That's sixteen endings with a known trigger, two of them wins. The end-of-run stats screen (most profitable sale, days survived, total worth, perks) appears whichever one you reach, win or lose.
04General Habits That Prevent Most Losses
- Keep a Rent Grace token in reserve at all times, not just when you're already worried about a rent day.
- Once you take a mortgage, always keep some sellable stock on hand so a missed payment triggers a seizure instead of Repossession.
- Treat weekly Cartel deliveries and purity targets as fixed obligations, the same as rent, if you've taken that storyline on.
- Pay fines the moment they appear and keep contraband volume low enough that a Security case never approaches the 1,500-Credit range.
- Don't let any single reputation track run deeply negative while you chase Credits elsewhere; check all six regularly.
- If you're running a perk like Sentinel Collapse Disorder, build the required upkeep (the nightly injection) into your routine before anything else that night.
FAQ
How many endings does Probably Stolen have?
At least 16 have a known name and trigger: two buyout wins and 14 losses from rent, debt, Security cases, faction reputation, Lou's storyline and specific perks or hardware.
How do you win Probably Stolen?
Buy out your shop. Either pay the Landlord its full purchase price in Credits on a regular rent day, or take a Loan Shark mortgage and keep every payment current until it's paid off.
How do you get the good ending in Probably Stolen?
Both buyout endings count as wins, so there isn't a single "best" one. Paying the Landlord outright is faster if you can save the Credits; clearing a mortgage spreads the cost over time.
What happens if your reputation hits -100 in Probably Stolen?
The run ends for five of the six tracks: Security (Framed), Lower Levels (Lynched), Revolution (Bombed), Sector 13 Cartel (Retirement) and Upper Levels, whose collapse brings a hired hitman (Assassinated). A very low Black Market standing locks you out of its offers but doesn't end the run.
What is the Sentinel Collapse ending?
It's a loss tied to the Sentinel Collapse Disorder perk: go too many nights without an Immunivax injection while the perk is active and the run ends. The Nightly Report warns you the night before lasting damage is dealt.
Can you lose Probably Stolen from rent alone?
Yes. Missing a rent payment while not holding a Rent Grace token ends the run as Defaulted on Rent, and missing a mortgage payment without seizable stock ends it as Repossession.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
- Probably Stolen - Cyberpunk Shopkeeper Sim on Steam Questing Goose Studio / tinyBuild
- Opening October 28: What's in Store for 1.0 Release? Questing Goose Studio / tinyBuild (Steam news)
- Cumulative Update - 1.0.0.12 Questing Goose Studio / tinyBuild (Steam news)
- 100-Rev13 Hotfix Questing Goose Studio / tinyBuild (Steam news)
- All Endings in Probably Stolen and How to Unlock Them Destructoid
- Probably Stolen Endings Guide Treyex Gaming
- Probably Stolen All Endings Guide Prodigy Gamers
- Probably Stolen Factions and Reputation Whisper of the House
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