Practical guides for Naraka: Bladepoint — 24 Entertainment's free-to-play melee battle royale set in a wuxia fantasy world. From surviving your first drop to mastering the glyph system, hero builds, and weapon matchups, here's what actually wins matches.
Beginner tips, hero breakdowns, weapon rankings, and systems explained — covering what new and returning players need most.
All five named regions, the Tide System, and how to fight (and breathe) underwater on the game's first amphibious map.
02Exact timing, controls, and training drills for the Red Focus counter — the hardest and most rewarding mechanic in Naraka: Bladepoint.
03Core loop, grappling hook movement, combat counters, and what to focus on in your first hours.
04Every hero ranked for Solo and Trio play, with notes on the current meta and which picks to avoid.
05How to play Naraka's stealth assassin: Silent Flutter combos, skill variants, and the best glyph setup.
06All melee and ranged weapons ranked from best to worst, with notes on beginner-friendliness and the new Dual Flintlocks.
07What the four glyph categories do, how Tae unlocks work, and the best builds for Solo, Duo, and Trio modes.
Naraka: Bladepoint is a free-to-play melee battle royale developed by 24 Entertainment and published by NetEase Games. Up to 60 players drop onto a map and fight using swords, bows, spears, and other melee and ranged weapons, combined with a grappling hook movement system that lets you scale walls, swing across gaps, and reposition rapidly. The game has a wuxia fantasy aesthetic set in an ancient Chinese mythological world and features a roster of playable heroes, each with unique abilities that complement different combat styles.
Yes. Naraka: Bladepoint became free to play in October 2022 on PC (Steam and Epic Games Store) after initially launching as a paid game in August 2021. The Xbox and PlayStation versions are also free to play. Revenue comes from cosmetic items, seasonal battle passes, and hero unlock bundles — core gameplay is not paywalled.
The primary difference is the focus on close-quarters melee combat rather than guns. Fights revolve around a rock-paper-scissors counter system: normal attacks can be parried, parries can be broken by charge attacks, and charge attacks can be avoided with well-timed dodge rolls. Combined with a grappling hook that attaches to any surface and lets you wall-run and swing, movement and positioning become as important as weapon skill. Ranged weapons exist but serve a secondary role — most engagements are decided at sword range.
A standard match supports up to 60 players. Modes include Solo (every player for themselves), Duo (two-player teams), and Trio (three-player teams). The map shrinks over time via a Bloodbath Zone mechanic that forces encounters as the match progresses.
Glyphs are passive talent upgrades that persist across all matches — essentially a permanent character build you configure outside the game. They are split into four colour-coded categories (Origin/red, Lunar/purple, Solar/blue, and Omni/green) and are unlocked and upgraded using Tae, a currency earned through playing. The talent menu unlocks at account level 6 and gains more slots as your account level increases.
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