Last updated: 10 August 2026
Naraka: Bladepoint Weapon Tier List Best Weapons Ranked
Naraka: Bladepoint has an unusually even weapon roster — every weapon can win in the right hands — but some are significantly more forgiving or powerful than others in the current JS1 Myriad Season meta. This tier list covers all melee and ranged weapons, explains what makes each strong or weak, and flags which ones work best for beginners. The July 2, 2026 patch buffed the Heng Sword significantly; tiers reflect that update. The July 30, 2026 crossover update also added a new weapon, the shape-shifting Kaleidoscope Parasol (tied to new hero Ye Xiu) — it's too newly released for a confirmed tier placement, so it's covered separately below rather than ranked. Weapon balance shifts with patches, so cross-check official patch notes when a new season drops.
01How Weapons Work in Naraka: Bladepoint
In Naraka: Bladepoint you equip two weapons: a primary (usually melee) and a secondary (usually ranged). You can switch between them in the middle of any combo, which enables weapon-switching techniques that advanced players use to mix up their attack patterns.
Every weapon has three main attack modes:
- Normal attacks: The standard attack chain. These build combos but can be parried by a well-timed block.
- Charge attacks (Focus Strikes): Held attacks that deal more damage and break through a parry. Each weapon has a unique Focus Strike — some fire as projectiles, some sweep wide arcs, some dash forward.
- Special Focus Strikes: An additional, more powerful charge attack that becomes available at specific points in a combo or after building up enough charge. These are the most damaging attacks in most weapons' repertoires.
All weapons also have a 'Concentration' meter that fills during extended fights and unlocks access to the weapon's highest-tier attacks. Weapons that charge the Concentration meter quickly tend to be more dangerous over long engagements.
02Melee Weapon Tier List
- S-Tier: Longsword, Dagger, Nunchuck, Spear
- A-Tier: Katana, Greatsword
- B-Tier: Bloodripper, Heng Sword
Longsword (S-Tier): The most beginner-friendly weapon and among the most competitive at high skill. Its range is excellent, its combos are readable, and the Focus Strike fires a shockwave that deals damage even if the melee hit misses. The Longsword's wide arc makes it forgiving when positioning is slightly off — the opponent takes damage anyway. Recommended as the starting melee weapon for new players.
Dagger (S-Tier): High-skill ceiling weapon with movement-based combos and the unique Dagger Dash, which lets you pass through an opponent mid-combo. Requires understanding combo chains well, but rewards good play disproportionately. One of the fastest melee options — excellent with agile heroes like Matari.
Nunchuck (S-Tier): A stun-locking monster when mastered. Its Concentration meter charges through parrying — meaning the more the opponent attacks, the stronger Nunchuck becomes. Difficult to learn because the charge mechanic is passive rather than active, but extremely powerful once understood.
Spear (S-Tier): Long reach and an unpredictable Focus Strike make the Spear dangerous at ranges where other melee weapons struggle. It has received nerfs over multiple patches but remains strong. The Dragonslayer combo (a multi-hit chain specific to the Spear) is one of the most damaging melee sequences in the game.
Katana (A-Tier): Similar to the Longsword but faster with less reach. The speed makes the attack buff from Silent Flutter (Matari's skill) easy to use, but combos are more easily parried if predictable. A step up from beginner-friendly — you need more combo variety.
Greatsword (A-Tier): Heavy damage on each hit, but slower swing speed gives opponents more escape windows between attacks. The raw damage output is high enough to stay A-Tier despite the commitment cost.
Heng Sword (B-Tier): Received significant buffs in the JS1 Myriad Season patch — the base charged horizontal strike damage multiplier increased from 4.37 to 4.73, and the horizontal strike after a charged vertical strike rose from 2.33 to 2.52. The Rampage Souljade also received its own separate buff (charged horizontal strike from 2.59×2 to 2.75×2; follow-up horizontal strike from 1.48×2 to 1.58×2). These increases make the Heng Sword's damage output meaningfully higher across its key combos. It sits in B-Tier rather than A because it remains a committing weapon with clear swing gaps outside the Rampage window; relative to S/A-Tier options, the commitment cost is high when Rampage is not active. Worth picking up if you enjoy two-handed swords and want a higher-damage variant than the Greatsword.
03Ranged Weapon Tier List
- S-Tier: Bow, Musket
- A-Tier: Repeating Crossbow
- B-Tier: Pistol, Swarm, Dual Flintlocks (new — rating may shift), Flamebringer
- C-Tier: Cannon
Bow (S-Tier): The highest-skill-ceiling ranged weapon. Charged shots deal significant damage and can interrupt enemy combos from long range. Limited ammo capacity means you cannot spray — every shot needs to count. At high skill the Bow is the best ranged weapon in the game; at low skill the strict aim requirement makes it frustrating.
Musket (S-Tier): Single-shot, high-damage bursts from concealment. The Musket's charged shots deal damage comparable to a melee Focus Strike, making it devastating when used from ambush. Best paired with heroes that have stealth or teleport, since repositioning after each shot is critical.
Repeating Crossbow (A-Tier): Rapid fire at medium range. Cannot output the single-shot burst damage of Bow or Musket, but consistent pressure from distance makes it reliable. Good for players who find the Bow's aim requirement punishing.
Dual Flintlocks (B-Tier): Introduced alongside hero Zenda Wu in Season 19. Compact dual-wielded muskets capable of alternating barrage fire or channelling charged shots. Community consensus has settled at B-Tier — they have clear use cases but do not threaten the Bow or Musket at their peak applications.
Flamebringer (B-Tier, exclusive loot): A close-range ranged weapon that fires raging flames and applies a burn debuff after four consecutive hits. Available only from Morus' Blessing chests — not standard map loot — so it functions as a powerful situational reward rather than a weapon you can reliably build around. Its no-charge-time fire makes it easy to use in burst, but range is extremely limited.
Cannon (C-Tier): High area-of-effect potential but slow targeting and projectile speed lets aware opponents sidestep shots consistently. Situationally useful on large open maps with slower enemies, but almost always inferior to other ranged choices.
Kaleidoscope Parasol (new, unranked): Added July 30, 2026 alongside crossover hero Ye Xiu, this is Naraka's first weapon that freely shape-shifts mid-fight — in normal combat it switches between an open form (wide, flowing offensive strikes) and a closed form (faster, more controlled defensive strikes), and Ye Xiu's ultimates transform it further into spear, scythe, or cannon configurations. It launched with too little played-out data for a confident tier placement; check back once the community has logged enough matches to settle where it lands.
04Best Weapon Combinations
Carrying one melee and one ranged weapon is standard — you use the ranged weapon for chip damage, poking retreating enemies, and denying positions, then switch to melee for decisive close-range fights. The best pairings:
- Longsword + Bow: The definitive beginner combination. Longsword handles every close-range fight with forgiving combos; Bow punishes retreating opponents. Both weapons reward learning rather than punishing mistakes.
- Dagger + Musket: Aggressive ambush pairing. Musket opens with a burst-damage shot from hiding, Dagger closes and follows through with movement combos. Good for stealth heroes (Matari) or any aggressive playstyle.
- Nunchuck + Repeating Crossbow: Mid-range poke with Crossbow builds your Nunchuck Concentration meter through defensive play, then you switch to melee when the stun-lock potential is charged. High-skill floor for this combination.
- Spear + Musket: Long range on both weapons lets you maintain distance and control. Works well on open maps and with heroes that have mobility to reposition.
05Beginner Weapon Recommendations
If you are new to Naraka: Bladepoint, weapon choice matters less than learning the counter system. That said, starting with a forgiving weapon speeds up the learning process:
- Start with Longsword (melee). It is the most balanced weapon in the game — good range, readable combos, and a Focus Strike that is hard to completely miss. Every skill you develop on Longsword transfers directly to other weapons.
- Pair it with Repeating Crossbow (ranged). The Repeating Crossbow does not require perfect aim like the Bow does. You can fire multiple shots quickly, which is more forgiving while you are still developing spatial awareness in fights.
- Avoid the Nunchuck early. Its Concentration mechanic requires you to understand the parry system deeply before you can use it effectively. It looks attractive because of its stun potential, but in beginner play it underperforms its listed S-Tier significantly.
FAQ
What is the best weapon in Naraka: Bladepoint?
For beginners, the Longsword is the best melee weapon — it has the best combination of range, forgiving combos, and a Focus Strike that is hard to miss. At high skill, the Dagger and Nunchuck compete for the top spot. For ranged, the Bow is best when aimed well, but the Musket is more consistent for most players. The Longsword + Bow pairing is the safest starting loadout.
What are the Dual Flintlocks in Naraka: Bladepoint?
The Dual Flintlocks are a ranged weapon added in Season 19 alongside hero Zenda Wu. They are compact dual-wielded muskets that can fire in alternating rapid bursts or channel into charged shots. Community consensus has settled at B-Tier — strong in specific situations but not displacing the Bow or Musket as the top ranged options.
Is the Nunchuck good in Naraka: Bladepoint?
Yes, but only at higher skill levels. The Nunchuck builds its Concentration meter through being parried by the opponent — the more they attack you, the more Concentration you accumulate, and at max charge the Nunchuck can stun-lock opponents in devastating combos. This mechanic requires you to understand when to absorb hits and when to counter, which is an advanced skill. For beginners, start with the Longsword.
Can I switch weapons during a combo in Naraka: Bladepoint?
Yes. Weapon-switching mid-combo is an intentional mechanic that advanced players exploit to create unpredictable attack patterns. For example, starting a Longsword combo and switching to Dagger during the chain changes the hit timing and can break an opponent's parry anticipation. Learning basic weapon-switching combos is a meaningful skill step after mastering individual weapon combos.
What ranged weapon is best for beginners in Naraka?
The Repeating Crossbow is the most beginner-friendly ranged weapon — it fires quickly, so missed shots are less punishing than with the Bow or Musket. The Bow and Musket deal more damage but require consistent aim and good positioning to justify. Once you are comfortable with when to fire and when to switch to melee, the Bow offers the highest skill-to-reward ratio.
What is the Kaleidoscope Parasol in Naraka: Bladepoint?
The Kaleidoscope Parasol is a new weapon added July 30, 2026 alongside crossover hero Ye Xiu (The King's Avatar). It is Naraka's first weapon that freely shape-shifts mid-fight — in normal combat it switches between an open, offensive form and a closed, more defensive form, with Ye Xiu's ultimates further transforming it into spear, scythe, or cannon configurations. It launched too recently for a confirmed tier placement.
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