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Last updated: 12 July 2026

WeaponsBuildsGreat SwordMelee✓ Verified for Monster Hunter Wilds Ver. 1.041.00.00 (Final Base-Game Update)

Monster Hunter Wilds Great Sword Build Guide — TCS, Tackle & Best Skills

Updated July 202611 min readBy the HowToPlayHub team

The Great Sword is Monster Hunter Wilds's ultimate commitment weapon. One move — the True Charged Slash — deals roughly twice the damage of a standard attack in a single swing, and every decision you make in a hunt exists to land that move on the right hitzone. No combo buffs to maintain, no gauge to manage: just reading the monster, selecting your window, and converting that window into the game's most satisfying single strike. This guide explains how the TCS charge loop works, what the Tackle and Rage Slash add to it, how Focus Mode multiplies the whole system, and what builds to run from Low Rank through the Title Update 4 meta. Cross-check the official game wiki if patches have landed after this guide's verified version.

Quick answer

Hold your charge all the way to True Charged Slash, walk through monster attacks with the Tackle instead of rolling away, and aim every TCS at a wound in Focus Mode. Core skills: Focus, Weakness Exploit, Agitator, and Offensive Guard.

01Why Play Great Sword?

The Great Sword is defined by the highest single-hit damage of any weapon in the game. Its three core strengths:

The trade-off: every powerful Great Sword move is slow. You commit fully when you hold a charge, and misreading a monster — or holding too long — means eating an attack without the damage to show for it. If you prefer constant pressure and faster input rhythms, the Long Sword Build Guide covers a counter-based weapon with faster recovery.

02How Charging Works: The Road to True Charged Slash

The Great Sword has three charge levels, each reached by holding the attack button for a progressively longer time. Only the final level — True Charged Slash — delivers peak damage. Learning to hold charges to completion is the single most important mechanical habit for this weapon.

Key rules of the charge system:

03Tackle, Rage Slash, and Adamant Charged Slash

Monster Hunter Wilds added two new charge moves to the Great Sword that expand your options during and after a charge. Understanding them alongside the Tackle converts the weapon from a "dodge away and wait" playstyle into an aggressive, forward-moving one.

Tackle (Circle / B during any charge): Pressing Circle / B while holding a charge does not cancel the charge — it executes a short shoulder-check animation. During this animation your hunter has full superarmor: the monster's attack passes through without dealing damage or causing knockback. After the Tackle you immediately cancel back into a fresh charge from zero. The practical result: instead of releasing your charge early and rolling away when a monster swings at you, you walk through the hit and start recharging. Tackle is the mechanical heart of aggressive Great Sword play.

Rage Slash (R2 / RT during charge when monster is attacking): Rage Slash is a high-risk alternative to the Tackle that triggers when you are mid-charge and a monster attack is incoming. Rather than absorbing the hit with superarmor like the Tackle, Rage Slash absorbs the impact and converts it into a bonus damage modifier on the follow-up strike. The trade-off: it requires tighter timing and does not have the same generous superarmor window as the Tackle. Use it against large, heavily-telegraphed attacks where the timing window is clear — slow ground slams, wide sweeps, long wind-ups. Against fast or erratic attacks, default to Tackle.

Adamant Charged Slash (after a successful Tackle): After a Tackle where the monster's attack hits you during the superarmor window, you can immediately execute an Adamant Charged Slash — a powerful follow-up strike that delivers high damage from the repositioned angle the Tackle left you in. Think of the Tackle + Adamant Charged Slash as a single move pair: Tackle absorbs the attack, Adamant Charged Slash converts the absorption into damage. It is not as powerful as a full TCS, but it deals significantly more than cancelling into a slow charge from scratch.

The practical flow: identify a TCS window → hold charge → monster attacks during hold → Tackle (superarmor) → Adamant Charged Slash or restart charge → land TCS on the next window. Once this loop feels natural, the Great Sword's pace of play accelerates substantially — you stop waiting for safe moments and start creating them.

04Focus Mode and Wound Targeting

Great Sword has one of the strongest Focus Mode interactions in the weapon roster. See the Focus Mode and Wounds guide for full Wound mechanics. For Great Sword specifically:

05Key Skills to Prioritise

Great Sword has a shorter required skill list than most weapons — the weapon's damage comes from move selection and positioning, not from layered status systems. That said, the skills that do matter are impactful:

Weapon-essential skill:

Core offensive skills:

Tackle-specific and secondary skills:

06Progression Builds: Low Rank to High Rank

Great Sword is one of the more forgiving weapons to progress through the early game — the core mechanic (hold charge, release TCS, repeat) is the same at Low Rank as it is in endgame. Upgrade your weapon consistently and prioritise getting Focus as soon as decorations are available.

Low Rank (HR 1–14):

High Rank (HR 15–50+):

07Endgame Build: TU4 Meta

The Title Update 4 Great Sword meta converges on the Gogma Artian Great Sword (Ostrac Oblivion) and a mixed armor build that supports either aggressive Tackle-loop play or Perfect Guard-centric offence. See the Crafting and Upgrade guide for how the Artian weapon system works — this section focuses on the build choices rather than re-explaining the crafting process.

Weapon — Ostrac Oblivion (Gogma Artian Great Sword): The TU4 benchmark weapon. The Gogma Artian base delivers the highest True Raw available with Purple sharpness, and the weapon contributes to group-skill passives that benefit the full party in multiplayer. The Sharpness reinforcement roll (from Artian reinforcement RNG) is near-mandatory — base Artian sharpness depletes quickly under pressure, and two Sharpness rolls on one weapon is the target for optimal uptime. If Artian materials are unavailable, keep upgrading along the named-monster tree most accessible to your current progression — raw damage matters more than perfect sharpness until you are in the endgame.

Armor approach — Gogmazios core with set bonus choice:

For Arch-Tempered content (HR 100+): Maintain Health Boost Level 3 and Stun Resistance Level 3 as non-negotiable slots. Great Sword's commitment-heavy playstyle creates moments of vulnerability that AT-tier attacks can exploit — a longer HP pool and stun immunity prevent the carts that cost more time than any marginal DPS loss from swapping comfort skills in.

FAQ

What is the most important skill for Great Sword in Monster Hunter Wilds?

Focus, at Level 3. It directly reduces the hold time required to reach True Charged Slash — the move that defines Great Sword's damage output. Without Focus, many attack windows do not give you enough time to hold a charge to completion. With Focus Level 3, the same windows become reliable TCS opportunities. Slot it first, before Weakness Exploit, before Agitator, before anything else.

How does the Tackle work and when should I use it?

The Tackle is triggered by pressing Circle (PS) or B (Xbox) during any charge hold. During the Tackle animation your hunter has superarmor — the monster's attack passes through without dealing damage or causing knockback — and you cancel straight back into a fresh charge from zero. Use it whenever a monster attacks while you are holding a charge and you cannot safely release: instead of releasing early or getting hit and flinching, Tackle through the attack and restart the charge. Once the habit forms, it changes the Great Sword from a passive "wait for openings" weapon to an aggressive "create openings" one.

What is the difference between Rage Slash and the Tackle?

Both activate when a monster attacks during your charge, but they work differently. The Tackle gives you generous superarmor and requires no timing — it always works. Rage Slash absorbs the impact of the attack and adds a bonus damage modifier to your follow-up strike, but it requires tighter timing to execute. Use Tackle as your default tool in most situations, and attempt Rage Slash against slow, clearly-telegraphed attacks where you can read the exact moment of impact in advance. Rage Slash has a higher ceiling when executed correctly but is riskier against fast or multi-hit attacks.

Is Great Sword good for beginners in Monster Hunter Wilds?

Great Sword has the shallowest combo depth of any weapon in the game — you are essentially executing one move at maximum effectiveness rather than managing complex chains. That simplicity makes it accessible to learn. The difficulty is not mechanical complexity but positional discipline: you need to read monsters well enough to predict safe windows for a multi-second charge hold. Hunters who came from action games where patience and timing matter often find Great Sword very comfortable. Those who prefer fast reaction-based play may find the charge commitment frustrating early on.

Do I need Artian Great Sword for endgame or are other weapons viable?

The Gogma Artian Great Sword (Ostrac Oblivion) is the top TU4 pick and delivers the highest True Raw with Purple sharpness. That said, named-monster Great Swords from Gore Magala, Arkveld, or Guardian Ebony Odogaron materials remain viable for all non-Arch-Tempered content. Great Sword's damage relies heavily on TCS positioning and Focus-level timing — a skilled hunter landing consistent TCS hits with a strong named-monster weapon clears most content faster than a hunter with an Artian weapon and inconsistent charge execution. Prioritise the Artian system once you are comfortably clearing the hardest Tempered Investigations. See the Crafting and Upgrade guide for the Artian reinforcement system.

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Note: Monster Hunter Wilds receives title updates that add monsters and adjust balance — cross-check current details for your game version.
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