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Last updated: 26 June 2026

WeaponsCraftingProgression

How to Craft and Upgrade Weapons in Monster Hunter Wilds

Updated June 20268 min readBy the HowToPlayHub team

Every hunt in Monster Hunter Wilds ends with the same question: what can you build next? Weapons are crafted and upgraded at the Smithy using materials carved from monsters, collected as quest rewards, and gathered from the environment. Understanding how weapon trees branch, where to farm specific parts, and when to push into the Artian endgame is the fastest path to meaningful power gains.

01The Smithy: Your Crafting Hub

Gemma the Smithy travels with you throughout Monster Hunter Wilds, setting up at every base camp — so you can forge and upgrade weapons between hunts without returning to the main hub. Open the camp menu and select Forge/Upgrade Weapons to reach the interface.

The interface offers three views. The Weapon Tree maps every upgrade path for each of the 14 weapon types. The Forge List filters to weapons you can build right now, and the Upgrade List shows weapons you already own and can improve. Beginners should lean on the Forge and Upgrade lists to avoid getting lost in the tree.

Upgrading costs both materials and Zenny. Each step increases raw damage and may change the element, sharpness, or decoration slots. Sharpness matters enormously — a weapon in blue or white sharpness deals significantly more damage per hit than the same weapon in yellow or green, so track sharpness alongside raw attack.

02The 14 Weapon Types and Choosing Your Path

Monster Hunter Wilds features all 14 classic weapon types, each with its own upgrade tree, playstyle, and skill synergies. Picking one to focus on early determines which monster materials you need most:

Each type shares the same tree logic — Bone and Metal base lines branch into monster-specific paths — but different stats matter per type. Hammers prioritise raw damage and affinity; bows look for element values and coatings; gunlances care about shelling level. Check the weapon description before committing materials.

03How Weapon Trees Branch and Upgrade

Every weapon originates from one of two starter lines: the Bone Tree or the Metal (Ore) Tree. Bone weapons are built from Bonepile materials found anywhere and are the cheapest start; Metal weapons require mining outcrops and tend to offer higher sharpness even at low tiers.

From those roots, trees branch into monster-specific upgrade paths once you hunt named creatures. Moving down a branch costs that monster's parts: scales, hides, claws, fangs, and rarer part-break exclusives.

A critical rule: branching never forces you to abandon what you have built. If you want to test a different elemental branch, craft a fresh base weapon and upgrade it independently — your existing weapon stays intact. Farming broadly across several monsters lets you develop multiple upgrade lines in parallel.

Weapons also have decoration slots that open up as they are upgraded. Slots accept Decorations — gem-like items that add skills — so slot count is as valuable as raw attack when comparing weapons at the same tier.

04Farming the Right Materials

Materials come from four sources: carves after a hunt, quest reward boxes, breaking specific parts during combat, and environment gathering (mining outcrops, Bonepiles, plants). Most early weapons need only Bonepile materials and common drops, but rarer components require deliberate farming.

Breaking a monster part mid-hunt is the most reliable way to access rare materials — tails, horns, wings, and claws each have their own loot table separate from body carves. The Large Monster Field Guide in your Hunter Notes lists which parts are breakable and which rare items appear from each break.

  1. Check the weapon tree to identify the exact materials needed before the hunt begins.
  2. Equip a weapon that can reliably reach the target part (Long Sword or Bow for tails; Hammer for heads).
  3. Focus attacks on the target part until the break notification appears.
  4. Claim all carvings from the corpse (body plus any severed parts) before the timer runs out.
  5. Check the quest reward box at the end — some high-rarity materials only appear there.
  6. Use Investigation quests for bonus reward slots and higher-rarity drop conditions, especially in High Rank.

Mining outcrops across the maps supply ores for Metal Tree weapons and upgrade ingredients. Gathering is fast, auto-collected by your Palico, and respawns between hunts, so a single pass through a zone keeps your ore stock healthy.

05Artian Weapons: The Endgame System

Once you reach the High Rank endgame, the Smithy unlocks a crafting tier called Artian weapons — among the strongest weapons in the game, operating under different rules than normal trees.

To forge one you select several Artian Parts of matching rarity that drop from Tempered Monster Investigations. The highest-rarity parts drop from the toughest Tempered Investigations, so farming those is the core endgame activity.

After forging, an Artian weapon is reinforced across several levels. Each reinforcement awards a random bonus from a pool that includes Attack, Affinity, Sharpness, and Element. The Sharpness bonus is considered near-mandatory by most players — base Artian sharpness depletes quickly without it, and two Sharpness rolls on one weapon is an excellent result.

Because reinforcement outcomes are random, building a strong Artian weapon takes several attempts. Treat it as a long-term goal once you are comfortably clearing the hardest available Investigations.

06Switching Weapons and Managing Your Arsenal

One of the most player-friendly systems in Wilds is the ability to freely swap weapons at any camp, including mid-expedition. You are never locked into a single weapon type for a hunt, so keep multiple weapon lines developed in parallel.

The camp Item Box also lets you reorganise loadouts, swap armour sets, and move decorations between weapons at no cost. Build several complete weapon-plus-armour-plus-decoration combinations and save them as Equipment Sets to switch entire setups in seconds.

FAQ

Where is the Smithy in Monster Hunter Wilds?

Gemma the Smithy is available at every base camp, so you never need to travel to a central hub to craft or upgrade weapons. Open the camp tent menu and select Forge/Upgrade Weapons to reach the full crafting interface, including the visual weapon tree, forge list, and upgrade list.

How do I get rare monster materials for high-tier weapons?

The most reliable methods are breaking specific monster parts mid-hunt (tails, horns, claws) and farming Investigations for bonus reward slots. The Large Monster Field Guide in your Hunter Notes lists which parts drop which materials and under what conditions. Tempered Monster Investigations at High Rank add extra reward tiers and are the source of the highest-rarity Artian Parts.

Can I upgrade weapons from different branches without losing progress?

Yes. Upgrading down one branch never locks or removes another. Each path in the weapon tree is independent, so you can craft a fresh base weapon and upgrade it along a different branch while your existing weapon stays fully intact. This lets you develop multiple elemental options across the same weapon type simultaneously.

What are Artian weapons and when should I start farming for them?

Artian weapons are a top-tier endgame weapon type, crafted from Artian Parts that drop from Tempered Monster Investigations and then reinforced with random bonuses across several levels. Start farming for them once you are comfortably clearing High Rank content and have access to the toughest Tempered Investigations, since those drop the highest-rarity parts.

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