Last updated: 5 September 2026
Elden Ring Nightreign Forsaken Hollows Bosses Dreglord & Balancers
The Forsaken Hollows, Elden Ring Nightreign's first paid DLC, launched December 4, 2025 and added two brand-new Nightlords on top of the base game's eight — see our Nightlord boss guide for those. This guide covers both DLC bosses: Weapon-Bequeathed Harmonia (fought via the Balancers expedition) and Traitorous Straghess, the Dreglord, which transforms into Pure Impulse Straghess in its second phase. It also covers how to unlock the DLC content in the first place, since that trips up a lot of players who just bought the expansion.
01How to Unlock the Forsaken Hollows Bosses
Owning the $15 Forsaken Hollows DLC is only the first step — the new bosses are gated behind base-game progress and a short unlock chain:
- Defeat Gladius, Beast of Night (the Tricephalos expedition) in the base game — beating it before the DLC launched still counts, no need to refight it.
- Return to Roundtable Hold and speak with the Iron Menial, who passes on a message from the Small Jar Merchant near the Small Jar Bazaar.
- Talk to the Small Jar Merchant and interact with the door they gesture toward. This triggers a scripted, unwinnable mock fight against the Dreglord — you're meant to lose it.
- Return to Roundtable Hold afterward. A chapel room is now open with two NPCs, Scholar and Undertaker — speak to both to unlock them as playable Nightfarers.
- Unlocking the Balancers expedition itself takes one more base-game Nightlord kill on top of Tricephalos (any other Nightlord counts as the second). With both Nightfarers unlocked and two base-game Nightlords beaten, step into the chapel to trigger the Great Hollows event and make the Balancers expedition selectable.
- Clear the Balancers expedition to defeat Weapon-Bequeathed Harmonia — beating it unlocks the Dreglord expedition, which ends in the Traitorous Straghess / Pure Impulse Straghess fight.
Patch 1.03.1, released December 17, 2025, folded both DLC bosses into Deep of Night mode as their own Expedition types — but per the patch notes, that content only appears in a Deep of Night run if every player in the party owns the DLC.
02Weapon-Bequeathed Harmonia — Balancers Expedition
Harmonia is fought as a group of seven valkyrie-like enemies in white armor acting as a single Nightlord encounter, spread across three escalating phases rather than one continuous health bar shift.
- Weakness: Strike-type physical damage (maces, hammers, flails) and Sleep buildup both land noticeably better here than other damage types — a Strength-scaling weapon only helps if it's also a Strike weapon, since Slash and Standard damage are resisted, not favored.
- Resistance: The Balancers' own attacks are purely physical, so an elemental build won't pay off here the way Strike weapons and Sleep buildup do — treat this as a physical-damage fight rather than an elemental one.
- Recommended level: Around 14 going in.
- Key challenge: After the first phase, one Balancer revives with distinctive pink wings and becomes noticeably more dangerous, hitting harder and gaining extra attacks. Focus her down first — killing her briefly stuns the remaining six, giving your party a free damage window.
- Preparation: Bring a Strike-type weapon if you have one, and pack Sleep-inducing items or skills if your Nightfarer has access to them. A teammate running Scholar's debuff kit helps manage the number of simultaneous attackers.
Beating Harmonia awards The Will of the Balancers, a relic that boosts melee and skill attack power and restores FP continuously — worth equipping before you move on to the Dreglord fight.
03Traitorous Straghess (Dreglord) — Phase One
The Dreglord itself is described in-game as a corpse fiend — a tangled mound of bodies, bone, and scrap fused together. It's a two-phase fight, with the first phase named Traitorous Straghess.
- Weakness: Fire and Holy are its clearest elemental weaknesses. Bleed, Frostbite, and Sleep buildup also work, but take noticeably longer to proc than on most Nightlords, so don't plan around a single status alone.
- Resistance: Lightning damage is resisted, so leave lightning-infused weapons at home. It's also immune to Scarlet Rot/Poison buildup and Madness, despite inflicting Rot on you itself.
- Recommended level: 15 or higher before attempting the expedition.
- Melee pattern: Single or double staff swings telegraphed by the boss leaning its body before the swing — wait for the lean, then dodge the strike itself rather than the wind-up.
- Rot balls: Straghess throws balls of Scarlet Rot at the ground early in the fight, later aiming them directly at players. Ranged characters can shoot these down before they land.
- Rot mounds: The boss plants explosive Rot mounds that detonate after a delay — mark the location and move away rather than fighting near it.
- Adds: Regular enemies spawn out of Rot pools periodically. Ignoring them and staying on the boss is generally faster than clearing them.
- Strategy: Stay behind the boss to avoid most frontal attacks, and have one player draw aggro with ranged attacks while the rest punish openings with heavy charged attacks — those are efficient at breaking the boss's poise for a critical hit.
04Pure Impulse Straghess — Phase Two
Once Traitorous Straghess's first health bar is emptied, it transforms into Pure Impulse Straghess — noticeably faster and far more willing to leave the ground.
- Jump attacks: Frequent jumping strikes, particularly dangerous when the boss is carrying a Rot ball into the jump — expect a Rot explosion on landing.
- Charges: Fast running charges along the edges of the arena. These have a long tell and a straight line — sidestep rather than rolling backward.
- Tower dives: The boss summons pillar-like structures and dives between them, typically landing two consecutive high-damage hits — do not stand near the structures while this is active.
- Modified combo: The melee combo from phase one now has Rot projectiles mixed into it, finishing with a jumping Rot ball attack.
- Big Rot mound: An enlarged version of the phase-one Rot mound attack that needs a later, more deliberate dodge timing than the phase-one version.
- Openings: Stay close to the boss immediately after a jump attack lands — that's the most reliable punish window. Avoid attacking during the tower-jumping sequence itself.
Scarlet Rot resistance is the single most important preparation for phase two — bring Preserving Boluses or a Flask of Wondrous Physick with the Scarlet Rot Cure tear, and go in with at least three flask charges saved rather than spent on phase one.
05Rewards
Clearing the Dreglord expedition for the first time awards The Night of Dregs, a relic that increases attack power based on your current status ailment buildup, applies Scarlet Rot on the hits you take, and recovers HP while you're near an active Rot effect. It pairs naturally with a Bleed- or Rot-focused build for later Everdark Sovereign runs.
FAQ
How do I unlock the Dreglord in Elden Ring Nightreign?
Own the Forsaken Hollows DLC, then beat Gladius (Tricephalos) in the base game — that's enough on its own to unlock the Scholar and Undertaker Nightfarers via the Iron Menial and Small Jar Bazaar sequence. Unlocking the Balancers expedition itself needs one more base-game Nightlord kill (two total, including Tricephalos). Clear the Balancers expedition to beat Weapon-Bequeathed Harmonia — beating it unlocks the Dreglord expedition itself.
What is the Dreglord weak to in Nightreign?
Slash and Thrust physical damage plus Fire and Holy elemental damage all perform better than other damage types against Traitorous Straghess and its phase-two form, Pure Impulse Straghess. The margin is smaller than on most base-game Nightlords, so a well-rounded build matters more than chasing one specific element.
What level should I be for the Forsaken Hollows bosses?
Aim for around level 14 for the Balancers expedition (Weapon-Bequeathed Harmonia) and 15 or higher for the Dreglord expedition (Traitorous Straghess). Both fights are noticeably tougher than the earlier base-game Nightlords, so don't attempt them underleveled or undergeared.
What are the Balancers in Elden Ring Nightreign?
Balancers is the name of the DLC expedition that ends in a fight against Weapon-Bequeathed Harmonia — a Nightlord encounter made up of seven valkyrie-like enemies in white armor fought across three escalating phases. It's weak to Strike-type physical damage and Sleep buildup, and heavily resistant to Holy, Death Blight, and Madness.
What relics do the Forsaken Hollows bosses drop?
Weapon-Bequeathed Harmonia drops The Will of the Balancers, which boosts melee and skill attack power and restores FP continuously. Traitorous Straghess / Pure Impulse Straghess drops The Night of Dregs, which scales attack power with your status ailment buildup, applies Scarlet Rot when you take damage, and heals you near active Rot effects.
How do the Forsaken Hollows bosses appear in Deep of Night?
Patch 1.03.1, released December 17, 2025, added both DLC bosses to Deep of Night as their own Expedition types (Balancers and Dreglord). This DLC-specific Deep of Night content only shows up if every player in your party owns the Forsaken Hollows DLC.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
- The Forsaken Hollows DLC Guide, Content, and How to Access Fextralife
- Traitorous Straghess Boss Guide Fextralife
- How to Beat Balancers (Weapon-Bequeathed Harmonia) Game8
- How to Beat the Dreglord (Traitorous Straghess / Pure Impulse) Nightlord Boss Game Rant
- ELDEN RING NIGHTREIGN — Patch Notes Version 1.03.1 Bandai Namco Europe
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