Last updated: 3 July 2026
Stardew Valley Crop Profit Calculator — Gold Per Day by Season
Which crop earns the most gold per day per tile? This calculator compares every plantable crop in Stardew Valley 1.6.15 — seed cost, growth time, regrowth cycle, harvests per season, and net profit per day — for Spring, Summer, Fall, and Greenhouse. Toggle the Tiller profession to see how the 10% bonus shifts the rankings.
01Crop Profit Calculator
| Crop | Seed Cost | Grow | Regrow | Income/Harvest | Harvests | Net Profit | Gold/Day |
|---|
Planted Day 1. Season = 28 days. Base quality, no fertiliser. Greenhouse uses a 112-day window (4 seasons). Prices: Stardew Valley Wiki 1.6.15.
02How Profit Per Day Is Calculated
Every number in the calculator is based on these rules, which mirror how the game actually works:
- Planted on Day 1 of the season. The earlier you plant, the more regrow cycles you squeeze out. The calculator always assumes Day 1 planting for a fair comparison.
- Season length = 28 days. A crop that takes 13 days to grow (Starfruit, Blueberry) can be planted on Day 1 and harvested on Day 14. If there are days left, a non-regrow crop can be replanted — the calculator counts all harvests that complete before Day 28.
- Non-regrow crops get replanted. A 4-day crop (Parsnip) fits 6 complete cycles in 28 days (Days 1, 5, 9, 13, 17, 21). Each replanting costs another seed. Net profit = harvests × (sell price − seed cost).
- Regrow crops use one seed, many harvests. You pay the seed cost once. Subsequent harvests only cost time (the regrow cycle). Net profit = (harvests × sell price) − seed cost.
- Profit per day = net profit ÷ 28. This normalises everything to a common scale so you can compare a 4-day crop that regrows with a 13-day crop that does not.
- Greenhouse uses a 112-day window (four seasons = one full year) because year-round crops like Ancient Fruit need more than 28 days to pay off the long initial grow time.
The Tiller profession multiplies every sell price by 1.10 before the profit calculation. Base quality (no fertiliser, no quality crops) is assumed throughout.
03Tiller Profession and Crop Prices
The Tiller profession is unlocked at Farming level 5. It adds 10% to the sell price of every crop — not artisan goods, just raw harvested crops. On a full farm of Starfruit this adds 75g per fruit (750 × 0.10). Over a whole season with two harvests per plot, that is 150g extra per tile.
Tiller is also the gateway to Artisan at Farming level 10, which adds 40% to all artisan goods (wine, juice, jelly, pickles). If you ever plan to use Kegs or Preserve Jars, picking Tiller at level 5 is mandatory — there is no other path to Artisan. This calculator only models raw crop sales, so the toggle shows the direct 10% boost on harvested crops, not the downstream artisan value.
If you are early in Year 1 and do not have Tiller yet, run the calculator with the toggle off to see realistic current numbers. Once you hit Farming level 5, flick it on — the rankings shift slightly but the top crops stay the same.
04Season-by-Season Top Crops
The calculator gives you the full picture, but here are the headline picks worth knowing before you open it:
- Spring — Strawberry leads (festival-limited): Planted after the Egg Festival on Spring 13, Strawberry still gets 3 harvests with its 4-day regrow. It is the top raw-profit Spring crop. If you missed the festival, Rhubarb is the best single-harvest crop, and Kale is the fastest-paying no-regrow option for early capital.
- Summer — Starfruit for value, Blueberry for volume: Starfruit delivers the highest income per tile (2 harvests at 750g minus 800g seeds (2 × 400g each) = 700g net/tile in 28 days). Blueberry produces 3 berries per harvest across 4 harvests for consistent, lower-risk income without needing Desert access.
- Fall — Sweet Gem Berry is deceptive: It sells for 3,000g but only fits one harvest in the season and costs 1,000g for the Rare Seed (Traveling Cart). That is 2,000g net profit — impressive in absolute terms, but spread across 28 days it earns ~71g/day. Cranberries (two berries per harvest, 5-day regrow) often beat it on gold-per-day. Run both scenarios in the calculator.
- Greenhouse — Ancient Fruit is the endgame: Once the initial 28-day grow is done, Ancient Fruit regrows every 7 days indefinitely. Over a full year (112 days) it produces 12 harvests at 550g for 6,600g gross — the best sustained income per tile in the game.
FAQ
What is the most profitable crop per day in Stardew Valley?
In the Greenhouse over a full year, Ancient Fruit is the king at roughly 59g/day per tile (12 harvests × 550g ÷ 112 days). For seasonal farming, Starfruit delivers the highest per-tile income in Summer at ~25g/day without Tiller (~30.4g/day with Tiller — 2 × 825g income minus 800g seeds ÷ 28 days), assuming two harvests from Day 1. The calculator shows the full ranked list for every season.
Does the Tiller profession affect all crops?
Yes — Tiller adds 10% to every harvested crop sell price without exception. It does not affect artisan goods (wine, jelly, pickles) — those are boosted by the Artisan profession at Farming level 10, which is only reachable through the Tiller path. Toggle Tiller in the calculator to see how the 10% changes each crop's profit per day.
Why does Sweet Gem Berry rank lower than expected?
Sweet Gem Berry sells for 3,000g and looks massive, but it costs 1,000g for the Rare Seed and takes 24 days to grow, leaving only one harvest before the season ends. Net profit is 2,000g spread across 28 days = about 71g/day. Crops with shorter regrow cycles like Cranberries or Blueberries often beat it on a per-day basis. Sweet Gem Berry is worth growing for the 3,000g lump sum — just don't plant it expecting the best daily rate.
Should I use regrow crops or single-harvest crops?
Regrow crops almost always win for gold per day once their initial grow is complete, because you pay the seed cost once and collect many harvests. The exception is very high-value single-harvest crops (Starfruit, Rhubarb, Cauliflower) where the sell price per harvest is high enough that frequent replanting beats the regrow math. The calculator makes this comparison exact — sort by Gold/Day and look at where the regrow crops land relative to no-regrow equivalents.
How are Blueberry yields counted in the calculator?
Blueberry produces 3 berries per harvest (50g each = 150g total per pick). The Income/Harvest column shows 150g for Blueberry, and the profit/day calculation multiplies that by the number of harvests. The same logic applies to Cranberries (75g × 2 berries = 150g per harvest) and Coffee Beans (15g × 4 beans = 60g per harvest).
Why are Carrot, Summer Squash, and Broccoli listed with a 0g seed cost?
These crops were added in update 1.6 and their seeds cannot be purchased from Pierre's or Sandy. Seeds come from artifact spots, golden fishing chests, or trades with the Raccoon family. Because seed cost is effectively 0g (or a non-gold resource), the profit/day looks high — but availability is limited compared to crops you can buy freely.
What is the best crop for the Greenhouse?
Ancient Fruit is the clear winner. It grows in all seasons, regrows every 7 days, and sells for 550g each (1,650g as wine in a Keg). With Artisan and a full Greenhouse, Ancient Fruit wine is the most reliable path to large gold totals in Year 2 and beyond. If you do not yet have Ancient Seeds, Blueberry and Strawberry are strong Greenhouse crops while you wait.
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