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Last updated: 4 July 2026

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Stardew Valley Artisan Goods Guide — Every Machine, Formula & Profit Strategy

Updated July 202613 min readBy the HowToPlayHub team

The Stardew Valley artisan goods system is the engine behind every high-income farm. Drop the right crop into the right machine — a Keg, a Preserves Jar, the Cheese Press, the Oil Maker, the Loom, the Mayonnaise Machine, or the Dehydrator — and watch its sell price multiply. Layer on the Artisan profession's 40% bonus, then wheel out the casks to age your best wines, and a single greenhouse becomes a machine that prints tens of thousands of gold per week. This guide explains exactly how each machine's pricing formula works, which crops give the best return per cycle, when to use a Keg versus a Jar, and how to build the production scale that makes the endgame feel effortless.

01The Artisan Profession: The Foundation of Every Artisan Operation

Before touching a single machine, you need to understand the Artisan profession — because every number in this guide changes by 40% depending on whether you have it. Artisan is a level-10 Farming profession gated behind Tiller at level 5. When you reach Farming level 5, choose Tiller (crops sell for 10% more). When you hit level 10, choose Artisan: all goods produced in artisan machines sell for 40% more. That bonus covers Wine, Juice, Jelly, Pickles, Cheese, Mayo, Cloth, Truffle Oil, Mead, Pale Ale, and virtually every other machine output.

The alternative at level 10 is Agriculturist (all crops grow 10% faster). In theory, faster crops mean more input for your machines. In practice, the 40% output bonus on processed goods dwarfs the 10% throughput gain from Agriculturist — especially at scale, where you are processing the same number of crops per harvest regardless of grow speed. The only reason to pick Agriculturist is on a raw-crop selling farm with zero processing, which is not a strategy this guide covers.

Pick Artisan as early as possible. The path is: Farming level 5 → Tiller → keep farming until level 10 → Artisan. You can respec at any time using the Statue of Uncertainty in the Sewers (10,000g per skill respec, unlocked by donating 60 museum items for the Rusty Key from Gunther). But there is no reason to delay: once you have even a handful of kegs running, the 40% jump pays for the Statue in a single batch of wine.

02The Keg: Multiplying Every Fruit and Vegetable

The Keg is the highest-value processor for most crops. Its recipe unlocks at Farming level 8 and requires 30 Wood, 1 Copper Bar, 1 Iron Bar, and 1 Oak Resin. Oak Resin is the real bottleneck — each Keg consumes one, so place Tappers on every Oak Tree you can find in the Cindersap Forest early in Year 1 and stockpile resin well before level 8 arrives.

The 7-day Wine and Juice cycle means each Keg produces exactly once per in-game week on a full rotation. If your input crop regrows on the same 7-day schedule — as Ancient Fruit does — you can keep kegs permanently loaded: harvest crops, refill kegs, and sell the previous batch all on the same morning.

03The Preserves Jar: Fast Cycles and the Flat Bonus

The Preserves Jar unlocks at Farming level 4 and costs just 50 Wood, 40 Stone, and 8 Coal — far cheaper than a Keg and available years before the Keg recipe appears. Its pricing formula is: (2 × base crop price) + 50g. That flat +50g addition is what makes the Jar disproportionately valuable for low-priced crops.

The 4-day cycle means the Jar completes two batches in the same time a Keg finishes one. For lower-base-value crops, the flat +50g also generates a surprisingly large multiplier: a Parsnip (35g base) becomes 120g Pickled Parsnip — a 3.4× ratio that comfortably beats the Keg's 2.25× Juice output for that crop.

04Keg vs. Jar: Choosing the Right Machine per Crop

The right choice depends on crop type and base price. The pricing formulas expose two clear break-even points:

A practical rule for most farms: put your highest-value fruits — Ancient Fruit, Starfruit, Melon, Strawberry — into Kegs. Run Preserves Jars on all cheap vegetables and any fruit surplus your kegs cannot absorb. A Jar churning out 120g Pickled Parsnip beats an idle Jar every time.

05Top Crops for Artisan ROI

All sell prices below include the Artisan profession's 40% bonus. Divide by 1.4 for the base price without that profession.

06The Animal Machine Trio: Mayo, Cheese, and Cloth

Three machines process animal products instead of crops. Their outputs are not formula-based on input price in the same way as Kegs or Jars — each machine has a fixed output per input type — but the Artisan profession still applies its 40% bonus to every result.

For animal-focused farms, the Rancher → Shepherd profession path (Rancher at level 5 instead of Tiller) raises raw animal-product sell prices by 20% and speeds up wool and friendship timers at level 10. However, the Rancher bonus applies only to raw products sold directly, not to machine outputs. If you are processing animal goods through any machine, Tiller → Artisan remains the stronger long-term choice — the 40% machine bonus consistently outperforms the 20% raw-product bonus once throughput is established.

07Oil Maker and the Dehydrator (Patch 1.6)

Oil Maker: Processes Truffles, Sunflowers, and Sunflower Seeds. The standout output is Truffle Oil: 1,065g base, rising to 1,491g with Artisan. Truffles are foraged daily by Pigs once they reach high friendship levels. A large Pig Barn — especially combined with the Gatherer → Botanist Foraging professions to ensure every truffle is iridium quality — can feed a cluster of Oil Makers and generate significant passive daily income. Sunflower Oil (100g, 140g with Artisan) is much less valuable but still worth processing over raw sunflowers.

Dehydrator (added in patch 1.6): The Dehydrator produces Dried Fruit, Dried Mushrooms, and Raisins (from Grapes). Unlike Kegs or Jars, it requires 5 identical items per batch but completes in just one in-game day. The output sell price follows the formula: (7.5 × single-item base price) + 25g for the batch of five:

The Dehydrator excels for mushrooms (which Kegs cannot process), Grapes (for Raisins), and any bulk low-to-mid-value fruit where your keg count falls short of your crop production. On Ginger Island — where crops grow in all four seasons and you can plant a second large fruit operation away from the main farm — placing rows of Dehydrators alongside the growing plots offers high throughput without the Oak Resin cost of additional Kegs.

08Cask Aging in the Cellar

The Cellar becomes available after Robin completes the third farmhouse upgrade — the most expensive renovation she offers. The Cellar arrives pre-loaded with 33 Casks and has room for up to 125 casks while keeping navigable paths, or up to 189 casks if every tile is packed. Casks age artisan goods through four quality tiers: Silver (1.25×), Gold (1.5×), and Iridium (2×) the item's base sell price.

Wine takes the longest to age: roughly 56 in-game days (two full seasons) to progress from normal to Iridium quality. Other artisan goods age faster — Cheese and Mead reach Iridium in about 14 days, Beer in about 24 days, Pale Ale in about 17 days. Only Wine, Beer, Mead, Pale Ale, Cheese, Jelly, Pickles, and Juice can be placed in Casks.

The two top cask candidates are the two premium wines:

The central trade-off with casks is time versus liquidity. A bottle locked in a cask for 56 days earns more in the end but cannot be sold during that window. For players in later years with a stable income, filling all 125+ casks with Wine and letting them age for two seasons is straightforwardly the correct decision. For players still scaling up and needing gold for buildings or seeds, selling normal-quality wine immediately and aging only the 33 default casks is a solid middle ground.

09Scaling Up: Building Your Artisan Empire

A single Keg is a curiosity. Ten is a noticeable income bump. Fifty marks the transition from farming to industry. Here is how to think about scale:

The classic endgame artisan setup is: Greenhouse with 114 Ancient Fruit → two Big Sheds of 100+ Kegs → 100+ Casks in the Cellar → Artisan profession active. That combination produces wine income in the hundreds of thousands of gold per week, funds any remaining purchases in a matter of days, and leaves the main challenge not as how to earn gold but as how to spend it.

FAQ

What is the pricing formula for wine and jelly in Stardew Valley?

Wine produced in a Keg sells for 3× the fruit's base price (e.g. Starfruit at 750g → 2,250g wine). Juice from vegetables sells for 2.25× the base price. Jelly and Pickles from the Preserves Jar use the formula (2 × base price) + 50g. With the Artisan profession at Farming level 10, multiply any of those results by 1.4 for an additional 40% bonus.

Ancient Fruit or Starfruit — which makes better wine?

Starfruit Wine has the higher per-bottle value (3,150g with Artisan versus 2,310g for Ancient Fruit Wine). However, Ancient Fruit regrows every 7 days after the first harvest and produces in all seasons in the Greenhouse without replanting. At scale, Ancient Fruit generates more total wine income per season because the supply is continuous. Starfruit is better in small quantities or when you want the single highest sell price per transaction.

When should I choose Artisan over Agriculturist?

Almost always. Artisan (Farming level 10, via Tiller at level 5) adds 40% to all artisan-goods sell prices. Agriculturist (also level 10 via Tiller) makes crops grow 10% faster. As soon as you process even a handful of crops through machines, Artisan generates more gold than the modest crop-speed boost. Choose Agriculturist only if you exclusively sell raw crops with zero processing — which is rarely the optimal strategy past early game.

How do casks work and are they worth filling?

Casks are placed in the Cellar (unlocked with the third farmhouse upgrade) and age artisan goods through Silver, Gold, and Iridium quality. Wine takes about 56 in-game days to reach Iridium, which doubles its base sell price. Iridium Starfruit Wine with Artisan reaches 6,300g per bottle — double the Artisan price without aging. Building up to 125 casks and aging your best wine is worth it once you have a stable income from the Greenhouse; the trade-off is that the wine is locked away for two seasons.

When should I use a Preserves Jar instead of a Keg?

Use the Preserves Jar for any vegetable with a base price below 200g (below that threshold the formula (2× base + 50) beats the Keg's 2.25× multiplier), for all early-game processing before Farming level 8 unlocks the Keg recipe, and for overflow crops your kegs cannot absorb. Jars unlock at Farming level 4, cost a fraction of what Kegs do, and are the backbone of your processing operation until a large keg fleet comes online.

Is the Dehydrator (patch 1.6) worth using over a Keg?

The Dehydrator (5 identical items per batch, 1-day processing, output = (7.5 × single-item base) + 25g) is the best choice for mushrooms (which Kegs cannot process at all), Grapes for Raisins, and bulk low-to-mid-value fruits like Blueberries. For high-value premium crops like Ancient Fruit and Starfruit, Kegs yield more total gold per crop — but the Dehydrator is a strong overflow processor when your Keg count is lower than your crop production.

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