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Last updated: 10 August 2026

EndgameProgressionChecklist✓ Verified for Crimson Desert Patch 1.17.00 (August 2026 update)

Crimson Desert Endgame Guide

Updated August 20269 min readBy the HowToPlayHub team

The main story of Crimson Desert runs roughly 50–80 hours — but the credits are only the prologue to a continent's worth of post-story systems. There is no New Game Plus at launch: when the ending hits, your save drops back into Pywel with all your gear, skills, and progress intact and the full world unlocked. Three interconnected progression loops drive what comes next: clearing all 8 Spires to earn the Conqueror of Spires trophy, working through the Bounty system across every region's constabulary, and hunting down the 141 Sealed Abyss Artifacts on stone altars across Pywel to bring the shared skill tree to full completion. This guide covers what each system is, when it opens, and the order that wastes the least travel.

01After the Credits: The Post-Story State

Crimson Desert does not offer a traditional New Game Plus mode at launch. There is no difficulty escalation on a second loop, no enemy rescaling, and no carry-over bonus. Instead, the post-story save preserves everything: gear, the shared Artifact pool for Kliff, Damiane, and Oongka, all Abyss Nexus fast-travel anchors, and progress on every open side system.

What changes after the ending is access. Areas and quest chains gated by narrative chapters are now fully open. Specifically: the two Spires that required Chapter 8 and Chapter 9 key items are now completable, higher-tier bounty targets that needed House Celeste reputation thresholds become reachable, and the entire Pywel map — including underground Abyss zones — loses its story restrictions.

A player who finishes the critical path in 50–80 hours and moves on may have cleared fewer than half of Pywel's boss encounters and found only a fraction of the 141 Sealed Abyss Artifacts. Full completion routinely pushes past 150 hours total.

02Endgame Checklist at a Glance

Three primary systems drive the post-story loop:

The three systems overlap naturally: Spire runs take you through underground zones dense with Sealed Artifacts; bounty routes cross every corner of every region where additional Artifacts wait on their altars. Running them in parallel rather than sequentially is the most efficient use of travel.

03The 8 Spires: Opening Abyss Gates

A Spire is an ancient tower structure, one anchored in each distinct region or sub-region of Pywel. Climbing a Spire and completing its internal puzzle opens an Abyss Gate at the summit — an elevator portal into a self-contained underground zone. These Abyss areas house environmental puzzles, elite enemies, and Abyss Artifacts that supplement the kill meter as your most reliable late-game skill currency.

Clearing all 8 Spires completes the Lands Meet the Sky challenge set and unlocks the Conqueror of Spires trophy and achievement. More practically, each completed Spire permanently activates its Abyss Gate for repeated access — useful for targeted Artifact farming and for working through every puzzle chain in the zone.

The core design constraint: most Spires are physically accessible during the campaign but cannot be finished until the story delivers the required key item or narrative context. The game's intent is to follow the main quest and let Spires open naturally — several later Spires require items that only drop as Chapter 8 and Chapter 9 quest rewards, making early attempts a wasted trip.

All 8 Spires and their access requirements:

  1. Spire of the Stars — Completed as part of the Chapter 4 main quest of the same name. The game's introduction to the Abyss system. Its associated Abyss zone holds the foundational Artifact cache that funds your first major skill investments.
  2. Spire of Soaring — Located in Demeniss, north of Demeniss City near the Denn River. Opens through the Chapter 5 quest Toward the Nest. Its Abyss area includes the Crescent Skybridge — one of the more elaborate traversal puzzles in the game, with the Crow's Nest and Monolith Crown chains following after.
  3. Spire of Frost — Demeniss, at Deadfire Mountain. Unlocks through story progression in the Demeniss arc. Ice-environment traversal with cold-resistance considerations for survivability inside.
  4. Spire of Insight — Situated at the Steel Mountains at the southern edge of the map. One of the most geographically remote Spires, reachable once the Delesyia arc opens mid-campaign.
  5. Spire of Clockwork — Northeast Demeniss. Do not attempt before finishing Chapter 8 (A Fleeting Dream) — that quest rewards you directly with the Spire of Clockwork Key; attempting the Spire without it wastes travel. Puzzle chain once inside: Riddle Square (unlocks Wind element) → Origin of Thoughts → Forgotten Altar → Disconnected Truth → Ether Fragment.
  6. Spire of the Sun — Western Crimson Desert, south of Forebearer's Barrens. Tied to Chapter 9 (Unwavering Steps). Puzzle chain: Nest of Valor → Throne of Truth → Dimensional Labyrinth → Sanctum of Transcendence.
  7. Spire of Ringing Truth — Unlocks during the late-game quest arc; its availability is flagged in the Journal when the prerequisite story beat completes.
  8. Jijeong Temple Pagoda — On an island in Serpent Marsh, between Demeniss and Delesyia. Uses a Temple map icon rather than a Spire icon, but counts as one of the 8 in the Challenges menu. Island access requires story progression into the Delesyia arc and water-crossing traversal.

For floor-by-floor puzzle solutions and enemy notes inside each Spire, external walkthroughs (powerpyx.com, vulkk.com) cover the climb in detail. This guide focuses on order and gating. For the boss encounters you will face inside Abyss zones, the Boss Guide covers Abyss boss patterns and mechanics.

04The Bounty System: Tracking Outlaws Across Pywel

The Bounty system unlocks in Chapter 2: Golden Greed with a tutorial bounty involving Jeffrey that walks through the full capture loop. From that point, constabulary boards across Pywel post Bounty Notices for named outlaws in their region.

The capture sequence is four steps:

  1. Track the target down. Bounty Notices list a region and behavioral clues — check taverns, outlaw camps, or the specific settlement named in the notice text.
  2. Beat a confession out of them. Start the fight and reduce the target's health to the capture threshold, then use the Capture prompt instead of a lethal finish. This produces the tied-up state. Killing the target forfeits the delivery reward.
  3. Tie them up and load them onto your horse. Pick up the bound outlaw and mount up.
  4. Deliver to the correct constabulary. Each Notice specifies the issuing constabulary. Delivering to the wrong region forfeits the faction contribution reward, though silver may still partially pay out.

Rewards come in three forms: silver (scales with the target's infamy; Hernand's hardest target Haldin pays 30 silver, the softer targets 2–5), faction contribution for the issuing region's governing power (unlocks faction-shop purchases and higher-tier bounty access), and Bounty Hunter equipment sold at constabularies once your reputation reaches the required threshold.

Each of Pywel's regions maintains its own bounty pool with independent tracking. Hernand, the starting region, has 9 bounties — completing all 9 alive yields 118 silver combined plus Hernandian Contribution XP. Later regions — Demeniss, Delesyia, and the Crimson Desert itself — add proportionally larger pools with higher payouts and tougher targets. Demeniss is worth prioritising in the post-story: the region functions as Pywel's political engine and its contribution rewards unlock some of the best late-tier Bounty Hunter gear.

Higher-tier bounties across all regions are gated behind House Celeste reputation, which climbs naturally through main quest completion and faction quests. Post-credits, most of these reputation gates are already cleared.

Practical tip: several bounty routes pass near stone altars with Sealed Abyss Artifacts. Tag altars on your map during travel and collect them rather than making a separate sweep — it turns each bounty run into a dual-purpose trip.

05141 Sealed Abyss Artifacts: Full Skill Tree Completion

There are 141 Sealed Abyss Artifacts distributed on stone altars across every region of Pywel — on roads, near cairns, on cliff faces, underwater, inside ruins, and inside the Abyss zones accessed through Spire Gates. Picking one up does not immediately reward anything; it registers a corresponding challenge in the Journal (Challenges tab). Completing the challenge yields one of three rewards depending on the specific Artifact: a spendable Abyss Artifact (skill node unlock), a Faded Abyss Artifact (the respec consumable), or an Abyss Gear socket rune for elemental equipment effects. The reward type is listed in the challenge description — check it before deciding which challenges to prioritise.

The full mechanics of how those rewards feed into skill tree nodes — and which challenges are worth completing first for build efficiency — are in the Skill Tree Guide. In the endgame context, the relevant fact is scale: 141 challenges is what it takes to bring all three protagonists' trees to a fully rounded state without relying exclusively on the kill meter grind.

If you got stuck on the Desperate Rescue Sealed Artifact challenge (heal three downed allies using Force Palm Healing) before August 2026, it is worth revisiting: patch 1.17 fixed a bug where its progress did not always count correctly, which had left some players stalled at 0/3 with no way to advance.

Regional breakdown for hunting strategy:

Approach: collect naturally as you run bounties and Spires, then do a dedicated region-by-region sweep once the Abyss Nexus fast-travel network is built out. For the final 20–30 that exploration misses, community interactive maps (Reddit, the Crimson Desert wiki) pinpoint altar locations precisely. The Map & Exploration Guide covers the Nexus network itself. For the lore and easter-egg context behind some of the more unusual Artifact finds, see the Secrets Guide.

06The July 2026 Update: Expanded Abyss Access

The July 3, 2026 patch made three changes directly relevant to endgame play:

Existing Abyss Gate unlocks from pre-patch Spire completions carry over without re-clearing. Simply run the gates with Damiane or Oongka to access the expanded drop tables.

07Recommended Post-Story Order

Running the three systems in sequence — all Spires, then all bounties, then all Artifacts — is the least efficient approach. This order balances travel, Artifact income, and progression gating:

  1. Clear the Spire of Clockwork and Spire of the Sun first if you have not already — these two were gated by Chapter 8 and Chapter 9 keys and are the most likely Spires missed during the campaign. Their Abyss zones hold high-yield Artifact caches that accelerate everything downstream.
  2. Run Demeniss as a combined circuit. Demeniss contains three Spires (Soaring, Frost, Clockwork) clustered geographically. Hit all three and their Abyss zones on the same loop, picking up Bounty Notices from the Demeniss constabulary board and collecting Sealed Artifacts along the route.
  3. Sweep Hernand's Sealed Artifacts if you have not already — it is the quickest region to clean up and the lower-difficulty challenges reliably feed early tree nodes.
  4. Delesyia arc and Jijeong Temple Pagoda together. The Pagoda requires island access tied to Delesyia story progression. Plan a Delesyia sweep — bounties, Spire of Insight, Sealed Artifacts — and include the Pagoda at the end rather than treating it as a standalone trip.
  5. Crimson Desert region last. Its Sealed Artifact challenges are the hardest in the game; by the time you have cleared the other systems, the skill tree will be developed enough to handle them efficiently. The Spire of the Sun is already cleared in step 1 — this final pass focuses on bounties and Sealed Artifacts only.
  6. After each Spire clear, run the Abyss zone immediately rather than saving all zone runs for later. Each zone's puzzle chain rewards Sealed Artifacts of its own — routing them straight after the Spire reduces backtracking significantly.

For build choices on which character to deploy in each Abyss zone, see the Best Builds Guide. For surviving elite Abyss enemies — particularly the parry-window timing on Abyss champions — the Combat Guide covers the counter mechanics in full.

08FAQ

FAQ

Is there New Game Plus in Crimson Desert?

No. Crimson Desert does not have a traditional New Game Plus mode at launch. When you finish the main story the save continues from the post-epilogue world with all gear, skills, Artifact pool, and progress intact. All story-gated areas are now fully open. Pearl Abyss has not confirmed whether NG+ will be added in a future update.

What are the 8 Spires in Crimson Desert?

The 8 Spires are ancient tower structures across Pywel: Spire of the Stars (Chapter 4), Spire of Soaring (Demeniss, Chapter 5), Spire of Frost (Demeniss, Deadfire Mountain), Spire of Insight (Steel Mountains), Spire of Clockwork (northeast Demeniss — requires the Chapter 8 quest key), Spire of the Sun (Crimson Desert region, Chapter 9), Spire of Ringing Truth (late-game quest flag), and Jijeong Temple Pagoda (Serpent Marsh island — uses a Temple icon but counts as one of the 8 in the Challenges menu). Clearing all 8 completes the Lands Meet the Sky challenge set and unlocks the Conqueror of Spires trophy/achievement.

How does the Bounty system work in Crimson Desert?

The Bounty system unlocks in Chapter 2: Golden Greed. Pick up a Bounty Notice from a constabulary board, track the named outlaw in the listed region, reduce their health to the capture threshold and use the Capture prompt (not a lethal finish), tie them up, carry them to your horse, and deliver them to the constabulary that issued the bounty. Rewards include silver (scales with target infamy), faction contribution for the issuing region, and Bounty Hunter equipment sold at constabularies once reputation thresholds are met.

How many Sealed Abyss Artifacts are there and what do they do?

There are 141 Sealed Abyss Artifacts total, placed on stone altars across every region of Pywel including inside Abyss zones. Picking one up registers a Journal challenge; completing the challenge yields one of three rewards: a spendable Abyss Artifact (skill tree node unlock), a Faded Abyss Artifact (the respec consumable), or an Abyss Gear socket rune for equipment elemental effects. Collecting all 141 and completing their challenges is the primary goal for bringing the shared skill tree used by Kliff, Damiane, and Oongka to full completion.

What did the July 2026 patch add to Crimson Desert endgame?

The July 3, 2026 update added full Abyss access for Damiane and Oongka (previously only Kliff could enter The Abyss solo through Spire Gates), new boss-tier equipment with character-specific variants for all three protagonists from Abyss and field boss drops, and expanded gear options overall. Existing Abyss Gate unlocks from pre-patch Spire completions carry over — no need to re-clear Spires to use the expanded access.

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