Last updated: 5 September 2026
Valor Mortis vs Ghostrunner — What One More Level Changed
One More Level built its reputation on Ghostrunner's split-second cyberpunk parkour-and-swordplay. Valor Mortis keeps the same studio and the same first-person view, but almost everything else about the pacing, structure, and tone has changed. Here's what the developers themselves have said is different — and what carries over.
01Pace: From Split-Second to Deliberate
The single biggest difference previewers keep pointing to is speed. Ghostrunner was built around one-hit-kill precision platforming and combat where a single mistake meant instant death and an immediate restart — fast, punishing, and largely about pattern memorization at high velocity.
Valor Mortis is described as much slower by comparison. One More Level has framed the slower pace as a deliberate visual choice as much as a mechanical one: Ghostrunner players speed past the environment mid-run, while Valor Mortis's soulslike pacing gives the studio's artists room to actually let players see and appreciate the world they built — the same visual team behind Ghostrunner's cyberpunk look is behind this game's Napoleonic horror aesthetic.
Lead level designer Damian Wójcik put it more directly: the tempo is slower overall, but combat can still get fast once you've mastered its systems — the game isn't abandoning speed entirely, just not building the whole experience around it the way Ghostrunner did.
02Structure: Soulslike Levels Instead of Discrete Challenges
Ghostrunner's levels were largely a series of self-contained combat-platforming challenges, each one a tightly scripted gauntlet. Valor Mortis instead adopts a more traditional soulslike structure — semi-open environments with optional side paths, exploration, and climactic boss encounters, closer to how Dark Souls or Lies of P organize their levels than to Ghostrunner's linear challenge rooms.
03Combat Feel: Familiar Verbs, Different Rhythm
Despite the overall slowdown, some of the underlying combat verbs carry over in spirit. Previewers have noted that dodging and parrying in Valor Mortis feel similar in principle to Ghostrunner's evasive systems, even though the overall combat rhythm is much slower and more grounded — Valor Mortis replaces Ghostrunner's frame-perfect, one-hit-kill precision with a stamina-managed exchange of hits, blocks, and parries.
One More Level has framed this as trading the pitch-perfect, narrowly-defined combat design of Ghostrunner for something more expressive and open-ended — more room for different approaches to a fight rather than one "correct" way through a challenge.
04Storytelling: A Deliberate Course Correction
One More Level has openly acknowledged that Ghostrunner was criticized for its storytelling, and the studio says it's addressing that directly in Valor Mortis by leaning on more classical narrative techniques — environmental storytelling through letters and notes, alongside more conventional cutscenes and voiced performances (including Vincent Cassel as Napoleon).
05What Carries Over
Despite the shift in genre and pacing, the studio has been explicit that it doesn't want to fully leave the Ghostrunner identity behind. The confirmed holdovers:
- First-person perspective — the studio's signature viewpoint carries directly into Valor Mortis's soulslike combat.
- Mobility tools — a grapple hook and wall-running are both present, giving fights and traversal an extra layer beyond a standard souls-style stand-and-fight loop.
- Visual team continuity — the same visual/art team behind Ghostrunner's cyberpunk aesthetic is behind Valor Mortis's Napoleonic horror look.
FAQ
Is Valor Mortis made by the same studio as Ghostrunner?
Yes — it's developed by One More Level, the Kraków-based studio behind Ghostrunner and Ghostrunner 2, published by Lyrical Games.
Is Valor Mortis as fast-paced as Ghostrunner?
No. Developers have described Valor Mortis as much slower overall, built around soulslike stamina management and parry timing rather than Ghostrunner's one-hit-kill, high-speed platforming challenges — though the studio says combat can still get fast once you've mastered its systems.
Does Valor Mortis have Ghostrunner's mobility, like wall-running?
Yes, in reduced form. A grapple hook and wall-running both carry over, giving encounters extra positioning options, even though the overall pace is much slower and more grounded than Ghostrunner's platforming-focused action.
Why is Valor Mortis a soulslike instead of another Ghostrunner-style game?
One More Level has said the slower, more traditional soulslike structure — semi-open levels, boss fights, and stamina-based combat — lets the team explore a different kind of design than Ghostrunner's tightly scripted, high-speed challenge rooms, and gives its art team room to let players actually see the world rather than speed past it.
Is Valor Mortis's story better than Ghostrunner's?
That's subjective and can't be confirmed before release, but the developers have explicitly said they're addressing criticism of Ghostrunner's storytelling by using more classical narrative techniques in Valor Mortis, including environmental storytelling and voiced cutscenes.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
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