Last updated: 19 October 2026
Valor Mortis Difficulty & Accessibility Explained
If you're hoping for an easy mode, temper your expectations: Valor Mortis launched with one difficulty setting for everyone, and the studio was upfront about why. Here's the reasoning straight from the developers, how that held up once reviewers got their hands on the finished game, and what's actually confirmed about language and accessibility support.
01No Difficulty Settings at Launch
One More Level confirmed Valor Mortis shipped on October 13, 2026 with a single, unified difficulty for every player — no easy, normal, or hard toggle, and no accessibility sliders that soften combat. Every player faces the same enemy stats and encounters, and launch reviews confirm that held true in the shipped game.
Studio CEO Szymon Bryła has explained the reasoning publicly: he's said difficulty in soulslikes should be high and reward perseverance while still being fair and intuitive, and that a single shared difficulty lets every player have a comparable experience overcoming the same challenges rather than fragmenting the playerbase across different balance tiers.
02The Studio's Combat Philosophy
Bryła's advice to players going in: learn to parry consistently and maintain an aggressive combat stance rather than playing defensively — he's compared the importance of parrying to Sekiro: Shadows Die Twice, and described the overall combat system as sharing DNA with Bloodborne's fast, aggressive style.
That framing lines up with what's already been shown of the combat itself (see our gameplay mechanics guide): blocking costs health rather than fully negating damage, and landing follow-up attacks after blocking claws some of it back — a design that actively discourages turtling regardless of your skill level.
03Could Difficulty Options Be Added Later?
Reviewers have flagged balance complaints since the pre-launch previews, including a widely criticized early boss fight, and One More Level has said a day-one patch would address some of that balance tuning — though reviews published after launch still described the same rough edges, so treat the patch's actual impact as unconfirmed. Either way, no selectable difficulty options have shipped or been announced as of launch week.
The single-difficulty approach is described as a deliberate design choice tied to the studio's philosophy about fairness and shared player experience, not a placeholder missing feature — so don't count on a future patch adding difficulty tiers, though the studio hasn't explicitly ruled it out.
04Accessibility and Language Support
Away from combat difficulty, Valor Mortis's Steam store page confirms broader accessibility basics: HDR support is included, and the game supports 14 languages with full interface, audio, and subtitle localization — covering more than just text translation.
Beyond that, the Steam store page and launch reviews don't list dedicated colorblind modes or a detailed control-remapping breakdown. Reviewers did describe non-difficulty assist-style options reported in pre-launch guides (like a melee targeting aid and a faster retry flow), but those weren't independently confirmed in the shipped Settings menu for this guide, so treat them as unverified rather than relying on them.
FAQ
Does Valor Mortis have an easy mode?
No. One More Level shipped the game with a single, unified difficulty level for all players — no easy mode, difficulty slider, or other accessibility toggle that reduces combat challenge, confirmed by both the developers and launch-week reviews.
Why doesn't Valor Mortis have difficulty settings?
Studio CEO Szymon Bryła has said the studio believes soulslike difficulty should be high and reward perseverance while staying fair, and that giving every player the same challenge creates a more comparable, shared experience rather than splitting the playerbase across different balance tiers.
Will Valor Mortis add difficulty options after launch?
Nothing has been confirmed. One More Level has said a day-one patch would address some combat balance complaints from pre-launch previews, but reviews published after launch still reported the same balance issues, and no selectable difficulty levels have been added. The single-difficulty design is presented as a deliberate philosophy rather than a missing feature, so don't count on it changing.
What accessibility features does Valor Mortis have?
The confirmed basics are HDR support and 14 supported languages with full interface, audio, and subtitle localization, per the game's Steam store page. Dedicated colorblind modes and a detailed control-remapping breakdown haven't been confirmed.
Is Valor Mortis harder than other soulslikes?
It's not confirmed to be objectively harder, but the lack of any difficulty options at all — even compared to games like Elden Ring, which offers build variety and summons to soften fights — makes it feel less flexible for players who struggle with the genre's default challenge.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
- Valor Mortis will not have difficulty settings at launch VGTimes
- Valor Mortis Confirms True Soulslike Challenge With No Difficulty Options AllKeyShop
- Valor Mortis on Steam Valve/Steam
- Valor Mortis Review – Great Ideas, Uneven Execution Cog Connected
- How to Choose the Right Difficulty in Valor Mortis iTechguides
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