Last updated: 21 July 2026
Resident Evil Requiem Trophy & Achievement Guide Platinum Roadmap
Resident Evil Requiem has 50 trophies on PS5 — one Platinum, three Gold, six Silver, and forty Bronze — and 49 equivalent achievements on Xbox Series X|S, PC, and Nintendo Switch 2. The Platinum sits at a moderate 4/10 difficulty and typically takes 20–30 hours across two to three focused runs. The biggest obstacle is not raw difficulty but planning: 41 of the 50 trophies are missable, there is no chapter select after you finish the story, and the game's CP (Challenge Points) economy will punish careless spending across runs. This guide covers the recommended playthrough order, the manual save strategy that substitutes for chapter select, the three Gold challenge trophies that require dedicated runs, and how to manage CP so you are never short when it matters.
01Trophy Breakdown & What the Platinum Requires
Resident Evil Requiem features 50 trophies on PS5 and 49 achievements on Xbox Series X|S, PC (Steam), and Nintendo Switch 2 — the difference is that PlayStation adds the exclusive Platinum on top of the shared list. The total Gamerscore on Xbox/PC is 1,000 points. The trophy distribution breaks down as:
- Platinum × 1 — unlocks automatically once all other 49 trophies are earned. No separate conditions beyond collecting everything else.
- Gold × 3 — the three hardest challenge-run trophies: Remarkable Agent (Insanity difficulty clear), Never Touch the Stuff (no healing items used), and Minimalist (complete without using Grace's Blood Collector).
- Silver × 6 — include story completion milestones and Speed Demon (complete the story in under four hours on the releasing-Elpis ending).
- Bronze × 40 — story progress markers, collectibles, combat feats, and character-specific challenges across both Grace and Leon sections.
The Platinum is rated 4/10 difficulty — genuinely achievable for any patient player, requiring no mechanical perfection or near-flawless execution. Estimated completion time is 20–30 hours across playthroughs, depending on how efficiently you layer challenge conditions.
The core problem: 41 of the 50 trophies are missable. Only nine trophies unlock automatically through story progression regardless of your choices or actions. Every other trophy requires deliberate steps — following specific routes, finding collectibles, completing runs under restrictions, or making a particular story choice at the game's climax. The game provides no chapter select to go back and fix oversights once the credits roll.
02Recommended Playthrough Roadmap
Because 41 trophies are missable and there is no chapter select, the roadmap is built around layered goals per run. Two playthroughs are the technical minimum; three is strongly recommended for comfort and clean execution.
Run 1 — Collectibles and Missables on Standard or Casual
- Choose Standard or Casual difficulty to reduce combat pressure while you focus on collectibles and missable conditions rather than survival.
- Keep a dedicated manual save at the start of each new area. These saves substitute for chapter select — if you finish an area and realise you missed something, you reload the area-entry save rather than restarting the full run.
- Prioritise finding all files, Mr. Raccoon Figures, and BSAA containers across both Grace and Leon sections, in every area you pass through.
- Note the ending choice: at the story climax you must decide whether to free or destroy Elpis. Each choice leads to a different ending with its own trophy attached. Plan which ending you take on this run and save just before the decision point so you can reload and see the other ending if needed.
- Do not spend freshly earned CP on cosmetics or concept art at the Special Content store after finishing this run — reserve it for functional purchases.
Run 2 — Insanity Difficulty for Remarkable Agent
- Insanity difficulty unlocks only after completing the main story once. It adds harder-hitting enemies, repositioned items, and unique safe codes that differ from every Standard combination — all five safes across the game have different codes on Insanity.
- By Run 2 you have full NG+ access: weapons unlocked in Run 1 are available for immediate purchase from the first item box, giving you a significant edge over a cold start.
- Completing Insanity earns the Gold 'Remarkable Agent' trophy. It is also the highest CP reward of any single run, pushing most players meaningfully toward the 50,000 CP goal for Infinite Ammo.
- If you feel comfortable on Insanity, consider layering an additional challenge restriction here. Most players prefer clean, isolated runs — but stacking Minimalist onto an Insanity run is possible for efficient hunters.
Run 3 (Recommended) — Dedicated Challenge Runs on Casual
A third run on Casual NG+ with carry-over weapons is the safest way to clean up the remaining challenge trophies. Running Never Touch the Stuff, Minimalist, and Speed Demon in focused passes — rather than stacking them all onto a single run — dramatically reduces the risk of failing a condition mid-game and having to restart.
03Missable Trophies and the Manual Save Strategy
With 41 missable trophies and no chapter select, save management is the most important system to understand before you start your first run. Handle it correctly and you effectively create your own chapter select from within the game's existing save system.
How the manual save approach works:
- Each time you are about to enter a new area or cross a chapter transition, create a dedicated manual save at that exact point. Grace's sections use the typewriter and ink ribbon system — you must reach a typewriter and spend an ink ribbon to manually save. Leon's sections use periodic autosaves with some manual save opportunities.
- Treat each area-entry save as a reloadable checkpoint. If you finish an area and discover you missed a collectible or broke a challenge condition, load that entry save instead of continuing or restarting the full run.
- Keep multiple save slots occupied at different chapter transitions, not only the most recent one. Older saves give fallback options if you only identify a miss much later in the playthrough.
- On Insanity difficulty, ink ribbons are scarcer than on Standard. Plan saves strategically around key missable conditions and collectible-dense areas rather than saving at every typewriter.
The Elpis choice is the single most consequential missable decision in the game. Near the end of the story you face a branching choice — freeing versus destroying Elpis — that determines which ending and its associated trophies you receive. Both ending trophies require at least two separate choices across your runs. Create a manual save just before this decision point on every run so you can reload and take the other branch without replaying the full campaign.
04The Three Gold Trophies: Requirements and Strategies
All three Gold trophies require completing the main story under a significant restriction. None of them overlap, and running each on a dedicated Casual NG+ pass minimises risk considerably compared to stacking multiple restrictions.
Remarkable Agent — Complete the Story on Insanity Difficulty
This is the hard-mode completion trophy and the most CP-rewarding run in the game. By the time you attempt it in Run 2 with carry-over weapons and full map knowledge, the challenge is real but manageable. The key adjustments are learning Insanity's repositioned items across both characters' sections, noting that all five safe codes differ from Standard, and managing the expanded aggression of the stalker in Grace's chapters — her pursuer appears more frequently outside scripted sequences and moves between patrol zones more quickly on Insanity. The Insanity CP reward makes this run doubly valuable even beyond the trophy.
Never Touch the Stuff — Complete Without Consuming Any Healing Items
The restriction applies specifically to Green Herbs and Med Injectors — you may still pick up and use Steroids and Parlor Blue Injectors without breaking the challenge. The strategy is straightforward: play on Casual difficulty, which reduces enemy damage per hit to the point where careful movement keeps health above the critical threshold throughout most of the run. In Grace's sections, crouching and planning routes around the pursuer prevents the sustained chip damage that would normally prompt a heal. For Leon's sections, learning enemy attack timings and using the parry system reduces the hits you take more than any other single technique. Keep your stock of herbs and medical supplies full as a psychological safety net — knowing they exist but not using them is easier than starting a run with a self-imposed empty inventory.
Minimalist — Complete Without Using Grace's Blood Collector
The Blood Collector is Grace's crafting system for processing blood from environmental pools into certain supplies and tools. Deactivating it does not block you from picking up items in the world — it removes only the crafting outputs the Blood Collector would normally generate. On Casual difficulty the restriction rarely creates a crisis, since Grace's sections have enough world-spawned items to cover her needs. The adjustment is planning your item consumption more deliberately: do not burn through ammo and consumables early expecting to restock from the Blood Collector later in the run. Leon's sections are completely unaffected by this restriction.
05Speed Demon (Silver): Completing the Story in Under Four Hours
Speed Demon is a Silver trophy that requires completing the main story — specifically the 'releasing Elpis' ending — within four hours of in-game time. It is a Silver rather than Gold, and the four-hour window is achievable with straightforward preparation on NG+ Casual.
Steps that reliably bring a run in under four hours:
- Carry weapons from a previous run. NG+ makes all unlocked weapons available for immediate purchase from the first item box. Starting with a full loadout eliminates the exploration and credit-farming time normally required to acquire weapons across the early chapters.
- Purchase Infinite Ammo (Guns) from the Special Content store before this run. With unlimited ammunition, you can push through combat encounters rather than playing carefully around ammo conservation. This is the single largest time-saver available for a speed run.
- Choose Casual difficulty. Lower enemy health means faster clears on every mandatory combat encounter. Enemies that would typically require multiple magazine changes go down quickly, cutting encounter time throughout.
- Skip all optional exploration. This run is a direct-line playthrough — bypass any room that does not contain a key item or mandatory story beat. You should know the critical path well from previous runs.
- Memorise boss phase transitions. Knowing exactly when each boss phase ends and where to be for the next one eliminates repositioning time across every mandatory encounter. The final boss in particular has a multi-phase structure where foreknowledge cuts the fight time significantly.
Most players who approach Speed Demon on NG+ Casual with Infinite Ammo active finish comfortably inside three and a half hours, leaving meaningful margin even if a few sections take longer than expected. The four-hour limit is not a razor-thin window.
06CP Economy: What to Buy and What to Skip
CP (Challenge Points) is earned by completing the game's in-game challenges and carries over between all runs at the account level. It is spent at the Special Content store — which unlocks after your first completed run — on modifiers that directly improve gameplay and on cosmetics that do not. Spending CP on cosmetics before securing key modifiers is the single most common mistake that extends completion time.
Recommended spending priority:
- Kotetsu (5,000 CP) — buy first. Grace's unbreakable knife replaces her destructible makeshift knives for every subsequent run. At 5,000 CP it is the highest value-per-point purchase available: it costs almost nothing relative to what you will earn across two runs, and immediately improves Grace's melee options for the rest of your playthrough career.
- Infinite Ammo (Guns) (50,000 CP) — the primary goal. A single blanket modifier covering all standard firearms for both Grace and Leon simultaneously. This purchase unlocks the Speed Demon run, makes challenge-restriction runs significantly more comfortable, and removes all ammo pressure from every future playthrough.
- Infinite Ammo (RPG-7) (35,000 CP) and Infinite Durability (Hatchets) (20,000 CP) — useful secondary purchases after Infinite Ammo (Guns) is secured. Not essential for platinum completion.
- Models, Concept Art, and other cosmetics — buy these last. They cost around 10,000 CP in total and have zero impact on gameplay, trophies, or any remaining challenge runs.
A first run focused on collectibles and missables yields roughly 27,000 CP. That covers the Kotetsu immediately and puts you about halfway toward Infinite Ammo (Guns). Completing the Insanity run for Remarkable Agent adds a substantial bonus on top, pushing most players past the 50,000 CP threshold by the end of Run 2. The rule is simple: no cosmetics until Infinite Ammo (Guns) is purchased — there is no cosmetic in the store that affects a single remaining trophy.
07FAQ
- How many trophies does Resident Evil Requiem have? 50 on PS5 — one Platinum, three Gold, six Silver, forty Bronze. Xbox Series X|S, PC (Steam), and Nintendo Switch 2 have 49 achievements worth 1,000 Gamerscore total (no Platinum on non-PlayStation platforms).
- Is there a chapter select in Resident Evil Requiem? No. Once the story ends there is no chapter select. The workaround is keeping manual saves at the start of each new area — those saves function as area checkpoints you can reload if you miss a collectible or break a trophy condition.
- How many playthroughs do you need for Platinum? Two at minimum; three is strongly recommended. Run 1 covers collectibles and missables, Run 2 tackles Insanity for Remarkable Agent, and a third Casual NG+ run isolates Never Touch the Stuff, Minimalist, and Speed Demon.
- How many trophies are missable in RE Requiem? 41 of the 50 trophies are missable. Only nine story-progression trophies unlock automatically. All collectibles, challenge-run conditions, and combat feats can be missed entirely.
- Is the Resident Evil Requiem Platinum hard? The Platinum is rated 4/10 — moderate, not brutal. Organisation matters more than mechanical skill. The three Gold trophies involve completing the game under specific restrictions, but all are achievable on Casual difficulty with preparation.
- What is the CP economy warning? CP earned from in-game challenges persists across all runs. Spending CP on cosmetics or concept art before purchasing Infinite Ammo (Guns) (50,000 CP) leaves you short of the most impactful modifier for challenge and speed runs. Buy Kotetsu (5,000 CP) first, then save for Infinite Ammo (Guns) before spending anything on cosmetics.
FAQ
How many trophies does Resident Evil Requiem have?
50 trophies on PS5 — one Platinum, three Gold, six Silver, and forty Bronze. Xbox Series X|S, PC (Steam), and Nintendo Switch 2 have 49 achievements worth 1,000 Gamerscore total. The Platinum is a PS5-exclusive addition to the shared list.
Is there a chapter select in Resident Evil Requiem?
No. Once you finish the main story there is no chapter select. The standard workaround is keeping manual saves at the start of each new area throughout your run — those saves act as reloadable checkpoints for missable trophies and collectibles.
How many playthroughs does the Resident Evil Requiem Platinum require?
Two is the technical minimum — one run for collectibles and missables, one Insanity run for the Gold Remarkable Agent trophy. Three runs is strongly recommended: a third focused Casual NG+ run is the cleanest way to complete Never Touch the Stuff, Minimalist, and Speed Demon without stacking all restrictions on a single attempt.
What are the hardest trophies in Resident Evil Requiem?
The three Gold trophies are the most demanding: Remarkable Agent (complete on Insanity difficulty), Never Touch the Stuff (complete without using any healing items), and Minimalist (complete without using Grace's Blood Collector). Speed Demon — a Silver trophy — also requires preparation: completing the story in under four hours on the releasing-Elpis ending.
How many trophies are missable in Resident Evil Requiem?
41 of the 50 trophies are missable. Only nine story-progress milestones unlock automatically. All collectibles, challenge-run restrictions, and combat feat trophies can be bypassed permanently. There is no chapter select to go back, so manual saves at area transitions are essential.
What is the fastest way to get the Resident Evil Requiem Platinum?
A focused three-run approach: Run 1 on Standard with careful manual saves for collectibles and missables; Run 2 on Insanity for Remarkable Agent (earns the most CP); Run 3 on Casual NG+ with Infinite Ammo active for Never Touch the Stuff, Minimalist, and Speed Demon. Buy Kotetsu (5,000 CP) immediately after Run 1, then prioritise Infinite Ammo (Guns) (50,000 CP) before spending CP on anything cosmetic.
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