Last updated: 29 July 2026
Resident Evil Requiem New Game Plus Guide
Beating Resident Evil Requiem unlocks NG+ — a second playthrough where every weapon you found becomes available for immediate purchase from the first item box, while upgrades, currencies, and story items reset. This guide covers exactly what transfers (and what surprises players by resetting), how to unlock infinite ammo for both characters with CP, which challenges are worth farming first, and the smartest habits for a faster second run.
01What Unlocks When You Beat Resident Evil Requiem
Clearing the main story — reaching the final credits after defeating the mutated Victor Gideon — triggers the NG+ prompt on the save select screen. Alongside NG+ access, completing the game for the first time unlocks several bonus items and modes:
- Special Content store — a post-game purchases menu where you spend CP (Challenge Points, the currency earned by completing in-game challenges) on infinite ammo, bonus weapons, costumes, and modifiers.
- Insanity difficulty — the hardest setting, available only after completing the game on any difficulty, with repositioned items, harder enemies, and distinct safe-combination codes.
- New character outfits — at least two bonus looks per character are added to the wardrobe screen after credits roll; they carry into NG+ automatically.
- Challenge mode extensions — several in-game challenges that were locked behind the story now appear in the Challenges menu, offering additional CP for specific playstyle feats.
You do not need to start NG+ immediately to claim any of these — they are stored in your account profile and remain available whenever you start the second playthrough.
02What Carries Over Into NG+ (and What Resets)
NG+ in Resident Evil Requiem uses a selective carry-over system: your unlocked weapons and cosmetics transfer, but upgrades, currencies, and the game world itself fully reset — so rooms can be explored and looted fresh.
What carries over:
- All unlocked weapons — every weapon Leon found in the first run (including the Requiem Revolver) is available for immediate purchase from the first item box on NG+. Grace's weapons she carried are likewise available. Note: weapons arrive unupgraded — upgrades do not persist.
- Charms — all charms collected in the first run are retained and equippable from the start.
- Outfit unlocks — every costume unlocked in the first run is available from the start.
- CP (Challenge Points) total — your challenge point balance is stored at the account level, not per save, so all CP earned in the first run is immediately spendable on the Special Content store at the start of NG+.
- Special Content purchases — anything already bought from the store (infinite ammo, Kotetsu, etc.) remains unlocked for all subsequent runs.
What resets:
- All story-critical key items (ID wristbands, keycards, the Corrosive fluid, Quartz gems, and similar plot-gated objects).
- Ammo stocks — you start NG+ with only a default starter loadout of ammunition regardless of what you had at the end of the first run.
- Ink ribbons — Grace's supply resets to zero; ribbons are redistributed through the world as normal.
- Antique Coins — Grace's currency resets completely. Every coin must be found again in the environment. There are enough coins across the game to repurchase all Care Center Parlor upgrades.
- Grace's Care Center Parlor stat upgrades — Stabilizer and Steroid boosts reset and must be repurchased with freshly collected Antique Coins. Grace begins NG+ at base stats.
- Leon's Credits and weapon upgrade tiers — the credit balance resets to zero and all weapon upgrade tiers roll back to stock. Weapons are purchasable from the item box but arrive unupgraded.
- Lootable containers and enemy drops — every safe, crate, cabinet, and corpse is restocked, so the five safes across the game (three in the Care Center, two in the ARK Facility) can be opened for fresh rewards again. Note: Insanity difficulty uses different safe codes.
- Blood Collector harvesting nodes — room blood sources respawn, so Grace's crafting supply chain is fully active from the first chapter.
03Infinite Ammo: How to Unlock It and What It Covers
Infinite ammo in Resident Evil Requiem is unlocked through the Special Content store, which opens once you complete the game for the first time. The store is accessed from the Bonuses menu on the main screen, and purchases are made with CP (Challenge Points) earned by completing the game's 50 in-game challenges.
Unlike some Resident Evil games where individual weapons get their own infinite ammo variants, RE Requiem uses a blanket modifier system:
- Infinite Ammo (Guns) — 50,000 CP: applies to all standard firearms for both Grace and Leon simultaneously. Pistols, shotguns, rifles, SMGs, and the Requiem Revolver all benefit. This single purchase covers every gun in the game except the RPG-7.
- Infinite Ammo (RPG-7) — 35,000 CP (Leon only): the RPG-7 itself must also be unlocked first for 15,000 CP if you do not already have it.
- Infinite Durability (Hatchets) — 20,000 CP (Leon only): Leon's hatchet never degrades or needs resharpeningacross any run.
- Kotetsu — 5,000 CP (Grace only): an unbreakable knife that replaces Grace's destructible makeshift knives for every subsequent run. Highest-value low-cost purchase.
- Infinite Ribbon — requirement-based (Grace only): grants Grace unlimited ink ribbons, removing the manual-save restriction entirely. Check the Special Content store for the current unlock condition.
Once purchased, these modifiers apply to all subsequent playthroughs on the same account. They must be toggled on in the Options menu before they take effect. Infinite ammo does not remove reloading — magazines still run dry and must be reloaded; the modifier simply means picking up ammo from the world is no longer necessary.
Purchase priority recommendation:
- Kotetsu (5,000 CP) first if you are still accumulating CP — it immediately improves Grace's melee options at minimal cost.
- Infinite Ammo (Guns) (50,000 CP) is the primary long-term goal for both characters. Achieving it removes all ammo pressure from every run afterward.
- Infinite Ribbon after Infinite Ammo if you play Grace on Insanity — removing the ink ribbon limit is the single biggest quality-of-life change for extended ranked replays.
04Earning CP Fast: Farming Challenges for Infinite Ammo
Resident Evil Requiem does not have a letter-grade ranking system — there are no S ranks or performance grades at the end of a run. Instead, replayability is driven by CP (Challenge Points), earned by completing the game's 50 in-game challenges. Challenge progress is tracked at the account level across all playthroughs, so partial progress on a challenge in your first run continues counting in NG+.
The 50,000 CP goal for Infinite Ammo (Guns) is significant, but several high-value challenges make it reachable within two or three runs:
- Remarkable Agent — 40,000 CP: the single largest CP reward in the game; completing this challenge alone nearly covers the cost of Infinite Ammo (Guns). Check in-game challenge details for its specific conditions.
- Minimalist — 35,000 CP: a high-value challenge tied to limiting resource use or upgrade reliance across a full run.
- Never Touch the Stuff — 35,000 CP: a challenge requiring a full run without using the Blood Collector mechanic. Running this deliberately on Casual difficulty is one of the fastest CP-per-hour strategies.
- Speed Demon — 20,000 CP: awarded for completing the game under a target time. Carrying over unlocked weapons makes fast NG+ runs significantly more approachable.
- Insanity difficulty clear: completing the game on Insanity rewards substantially more CP than a Standard clear, making it worth attempting once you have a comfortable knowledge of the game.
A practical two-run path to Infinite Ammo (Guns): complete a first Standard run to unlock the store and earn early challenge CP, then run a Casual NG+ with Never Touch the Stuff active to stack the 35,000 CP reward on top of whatever accumulated from run one. Most players hit 50,000 CP total within two to three runs of varied challenge focus.
05Insanity Difficulty: What Changes
Insanity is the hardest difficulty unlocked by completing the game on any setting. It is meaningfully harder than Standard in several ways that affect NG+ strategy:
- Enemy placement and numbers shift — several enemy types appear earlier and in greater quantities than on Standard. Additional zombie variants show up in sections that felt manageable before.
- Safe codes are unique — none of the five safe combinations from Standard difficulty work on Insanity. Every safe must be solved using in-game notes specific to this mode, though the safes themselves remain in the same locations.
- The Girl has expanded patrol aggression — her detection radius is wider and she transitions between patrol zones faster, shrinking the windows where Grace can move freely.
- Reduced item availability — ink ribbons, Blood Collector supply nodes, and Leon's consumables are significantly less abundant; resource conservation is much more critical.
- Enemy health and damage scaling — most enemy types take noticeably more shots to put down and deal higher damage per hit, making the Infinite Ammo (Guns) purchase even more impactful on an Insanity NG+ run.
- Ink Ribbon save mechanic active — Insanity follows the same save rules as Standard (Classic), requiring ink ribbons for manual saves and offering fewer autosaves.
Insanity does not add new story content or change the ending. It is purely a mechanical difficulty layer, rewarding the highest CP per clear and offering an exclusive trophy/achievement for players who complete it.
06Tips for a Faster NG+ Run
A second playthrough with access to your full weapon roster dramatically accelerates pacing. These habits will keep your run efficient and help stack challenge progress toward infinite ammo:
- Buy weapons from the item box before leaving the first area — all your unlocked weapons are available for purchase immediately in NG+. Buy the Requiem Revolver and Leon's core loadout before the first combat encounter; having fully stocked options from minute one changes the difficulty curve substantially.
- Re-equip the Tactical Tracker immediately as Leon — credits reset in NG+, and the Tracker converts every kill into credit income from the start. Leaving it unequipped in the opening chapters wastes the credit generation you need to re-upgrade weapons.
- Collect Antique Coins as a priority for Grace — since her Stabilizer and Steroid upgrades reset, getting coins early and returning to the Care Center Parlor quickly restores her combat effectiveness. Memorizing coin locations from the first run pays dividends on NG+.
- Skip optional rooms you remember — NG+ runs reward speed and challenge completion, not exhaustive exploration. Rooms containing only crafting materials (not key items or challenge progress) can usually be bypassed now that you carry superior gear.
- Memorise boss phase transitions — all bosses have the same phase structure on NG+. Knowing exactly when Mutated Victor Gideon transitions to phase two lets you pre-position and front-load damage in the opening window, cutting boss fight time significantly.
- Use CP challenges as a second objective — identify which challenges you have not yet completed and align your playstyle to knock them out during the run. Running Never Touch the Stuff (skipping the Blood Collector) on a Casual NG+ is the highest CP/time efficiency available.
07FAQ
- Does New Game Plus carry over weapons? Yes — all weapons Leon and Grace unlocked in the first run are available for immediate purchase from the first item box in NG+. Weapon upgrades and credits do not carry over; you start NG+ with unupgraded weapons and an empty credit balance.
- How do you get infinite ammo in RE Requiem? Purchase 'Infinite Ammo (Guns)' from the Special Content store for 50,000 CP (Challenge Points). The store unlocks after your first completed run. This single purchase covers all standard firearms for both Grace and Leon.
- Can you change difficulty in New Game Plus? Yes — when starting NG+ you can select any difficulty you have access to, including Insanity if you have completed the game at least once. You do not have to repeat the same difficulty.
- Do Antique Coins carry over to NG+? No — Antique Coins reset completely. You must collect them again from the environment. There are enough coins across the game to repurchase all Care Center Parlor upgrades.
- Do Grace's Stabilizer and Steroid upgrades carry over? No — all Care Center Parlor stat upgrades reset in NG+. Grace begins her second run at base stats and must re-spend freshly collected Antique Coins to restore her upgrades.
- How long is a NG+ playthrough? With access to your full weapon roster and knowledge of the map, most players complete NG+ in 4–6 hours total. A targeted challenge-farming run can finish in under 6 hours combined. Compare that to a first-playthrough average of roughly 12–16 hours.
FAQ
Does New Game Plus carry over weapons in Resident Evil Requiem?
Yes — all weapons unlocked in the first run are available for immediate purchase from the first item box in NG+. However, weapon upgrade tiers and credits do not carry over; every weapon arrives unupgraded and you must re-earn credits to upgrade them again.
How do you get infinite ammo in Resident Evil Requiem?
Purchase 'Infinite Ammo (Guns)' from the Special Content store for 50,000 CP (Challenge Points) after completing the game once. This single blanket modifier applies to all standard firearms for both Grace and Leon simultaneously. The RPG-7 requires a separate Infinite Ammo purchase of 35,000 CP.
Can you play New Game Plus on a different difficulty in Resident Evil Requiem?
Yes. When starting NG+ you choose your difficulty freely from any setting you have unlocked, including Insanity if you have already cleared the game. You are not locked to the difficulty of your first run.
How do you unlock Insanity difficulty in Resident Evil Requiem?
Insanity difficulty unlocks after you complete the main story on any difficulty — Standard (Modern), Standard (Classic), or a previous NG+ run. It becomes a selectable option in the difficulty menu from that point onwards. Insanity uses unique safe codes, more aggressive enemy placement, and rewards significantly more CP per clear than Standard.
Does Resident Evil Requiem have an S rank or grading system?
No — Resident Evil Requiem does not have a letter-grade ranking system. There are no S ranks, A ranks, or performance grades at the end of a run. Replayability is driven instead by CP (Challenge Points) earned from the game's 50 in-game challenges, which you spend in the Special Content store on infinite ammo, bonus weapons, and cosmetics.
Do Antique Coins and Grace's stat upgrades carry over to NG+?
No. Antique Coins reset fully — you must collect them again in NG+. Grace's Stabilizer and Steroid upgrades from the Care Center Parlor also reset, so she begins every new run at base stats. There are enough coins across the game to repurchase all upgrades, and knowing the coin locations from your first run makes the process much faster.
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