Last updated: 3 July 2026
Pokémon Legends: Z-A Type Chart All 18 Types Explained
Pokémon Legends: Z-A uses the same 18-type system as modern mainline Pokémon games — Scarlet and Violet, Sword and Shield, and Pokémon X and Y. Type matchups determine damage multipliers in the real-time combat system exactly as they do in traditional turn-based Pokémon: super-effective hits deal ×2 damage, not-very-effective hits deal ×0.5, and immune types take ×0 damage. Understanding the type chart is the single most important piece of knowledge for winning battles and Rogue Mega Evolution encounters in Lumiose City.
01How Type Effectiveness Works
Every move in Pokémon Legends: Z-A has a type, and every Pokémon has one or two types. Damage is multiplied based on how the move's type interacts with the defender's type:
- Super effective (×2): The move's type is strong against the defender's type. The move deals double damage.
- Not very effective (×0.5): The move's type is resisted by the defender's type. The move deals half damage.
- Immune (×0): The defender's type is completely immune to that move type. No damage is dealt regardless of the move's power.
- Neutral (×1): No special interaction — damage is calculated at face value.
For dual-type Pokémon, both type interactions are multiplied together:
- Both types weak → ×4 damage (e.g., a Ground move against a Fire/Rock type)
- Both types resistant → ×0.25 damage
- One weak, one resistant → ×1 damage (they cancel out)
- One immune, regardless of the other → ×0 damage
In Pokémon Legends: Z-A's real-time system, type matchups are immediately visible in battle — a 'Super Effective' indicator appears when your move lands for ×2 or ×4 damage.
02Offensive Type Matchups — What Each Type Hits Hard
Each type's super-effective offensive targets:
- Fire — Super effective vs: Grass, Ice, Bug, Steel
- Water — Super effective vs: Fire, Ground, Rock
- Electric — Super effective vs: Water, Flying
- Grass — Super effective vs: Water, Ground, Rock
- Ice — Super effective vs: Grass, Ground, Flying, Dragon
- Fighting — Super effective vs: Normal, Ice, Rock, Dark, Steel
- Poison — Super effective vs: Grass, Fairy
- Ground — Super effective vs: Fire, Electric, Poison, Rock, Steel
- Flying — Super effective vs: Grass, Fighting, Bug
- Psychic — Super effective vs: Fighting, Poison
- Bug — Super effective vs: Grass, Psychic, Dark
- Rock — Super effective vs: Fire, Ice, Flying, Bug
- Ghost — Super effective vs: Psychic, Ghost
- Dragon — Super effective vs: Dragon
- Dark — Super effective vs: Psychic, Ghost
- Steel — Super effective vs: Ice, Rock, Fairy
- Fairy — Super effective vs: Fighting, Dragon, Dark
- Normal — No super-effective targets
03Type Immunities — Complete Zero-Damage Matchups
These type matchups deal absolutely zero damage — the defending type is fully immune:
- Normal and Fighting moves → cannot hit Ghost-type Pokémon (×0)
- Ghost moves → cannot hit Normal-type Pokémon (×0)
- Electric moves → cannot hit Ground-type Pokémon (×0)
- Ground moves → cannot hit Flying-type Pokémon (×0)
- Poison moves → cannot hit Steel-type Pokémon (×0)
- Psychic moves → cannot hit Dark-type Pokémon (×0)
- Dragon moves → cannot hit Fairy-type Pokémon (×0)
Immunities are especially important in the Z-A Royale. If your entire move set is blocked by an immunity, you deal zero damage. Always carry at least one move of a coverage type to handle immune matchups, and know which Mega forms are immune to which of your moves before entering ranked battles.
04Defensive Type Weaknesses — What to Watch Out For
The types most commonly targeted by opponents in Pokémon Legends: Z-A, and what they are weak to:
- Fire — Weak to: Water, Ground, Rock
- Water — Weak to: Electric, Grass
- Grass — Weak to: Fire, Ice, Poison, Flying, Bug
- Electric — Weak to: Ground
- Ice — Weak to: Fire, Fighting, Rock, Steel
- Fighting — Weak to: Flying, Psychic, Fairy
- Poison — Weak to: Ground, Psychic
- Ground — Weak to: Water, Grass, Ice
- Flying — Weak to: Electric, Ice, Rock
- Psychic — Weak to: Bug, Ghost, Dark
- Bug — Weak to: Fire, Flying, Rock
- Rock — Weak to: Water, Grass, Fighting, Ground, Steel
- Ghost — Weak to: Ghost, Dark
- Dragon — Weak to: Ice, Dragon, Fairy
- Dark — Weak to: Fighting, Bug, Fairy
- Steel — Weak to: Fire, Fighting, Ground
- Fairy — Weak to: Poison, Steel
- Normal — Weak to: Fighting
05Practical Type Tips for Pokémon Legends: Z-A
How to apply the type chart to the real-time battle system in Lumiose City:
- Ice is the best coverage type in the game. Ice hits Grass, Ground, Flying, and Dragon — four types that are common in the later Wild Zones and Z-A Royale. Any team benefits from an Ice coverage move.
- Steel resists a remarkable 10 types. Steel-type Pokémon are among the hardest to damage because they resist Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Fairy, and Steel itself. Ground and Fire moves are your best answers to Steel.
- Ground neutralizes Electric entirely. Ground-type Pokémon are immune to Electric moves and also hit Electric, Fire, Poison, Rock, and Steel for ×2. Mega Feraligatr and Mega Garchomp both have Ground coverage options.
- Fairy hard-counters Dragon and Dark. Mega Meganium gains the Fairy type, which is immune to Dragon — this makes it one of the best answers to Dragon-type Rogue Mega Evolutions like Mega Zygarde.
- Fire/Fighting (Mega Emboar's type) has few resistances. The Fire/Fighting combination only shares common resistances with Bug and Grass — meaning most types in the game take at least neutral damage from one of those two offensive types, making Mega Emboar broadly effective even without type advantages.
- Know your starter's new weaknesses after Mega Evolution. Mega Meganium (Grass/Fairy) gains a Steel weakness. Mega Feraligatr (Water/Dragon) gains a Fairy weakness. Mega Emboar (Fire/Fighting) retains its existing Water, Ground, and Psychic weaknesses unchanged.
FAQ
How many types are in Pokémon Legends: Z-A?
Pokémon Legends: Z-A uses the standard 18-type system from modern Pokémon games: Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy. No new types were introduced in this entry compared to the mainline games.
What type beats Dragon in Pokémon Legends: Z-A?
Three types are super effective against Dragon: Ice (×2), Dragon (×2), and Fairy (×2). Fairy is especially strong because Dragon-type moves deal zero damage to Fairy types — meaning Fairy Pokémon both resist Dragon attacks and hit back super effectively. Mega Meganium's Grass/Fairy typing makes it immune to Dragon attacks entirely.
What is the best coverage type in Pokémon Legends: Z-A?
Ice is widely considered the most efficient single coverage type because it hits four types super effectively: Grass, Ground, Flying, and Dragon. These types are common in the later Wild Zones and the Z-A Royale competitive ranks. Adding an Ice-type move to any team member provides substantial coverage across otherwise difficult matchups.
Is the type chart different in Pokémon Legends: Z-A from Scarlet and Violet?
No. The type effectiveness chart in Pokémon Legends: Z-A is identical to the one used in Pokémon Scarlet and Violet and all other modern Pokémon games that use the full 18-type system. Fairy was the last type added to the series (in Pokémon X and Y in 2013) and no new types have been introduced since.
What types does Mega Feraligatr have and what are its weaknesses?
Mega Feraligatr is Water/Dragon type. Its weaknesses are Electric (×2), Grass (×2), Dragon (×2), and Fairy (×2). The Fairy weakness is new compared to base Feraligatr (pure Water type) — plan your team composition to cover this gap, especially in the Z-A Royale where Fairy types are relatively common.
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