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Last updated: 5 September 2026

StorySide Quests✓ Verified for Phantom Blade Zero — pre-release, verified against director Soulframe Liang's confirmed statements ahead of the October 29, 2026 launch

Phantom Blade Zero All Endings Guide — How to Unlock Every Ending

Updated September 20267 min readBy

Phantom Blade Zero hasn't launched yet (it's out October 29, 2026), so this guide is built from what S-GAME's director, Soulframe Liang, and outlet interviews have actually confirmed rather than from datamined quest lists or a finished playthrough. What is confirmed: the game has eight distinct endings, and which one you reach is shaped by the pattern of side quests you complete and how you act within them — not by a single late-game binary choice. This guide walks through what's been confirmed about the system so far, what to prioritise on a first run, and what's still genuinely unknown until the game is out.

Official screenshot from Phantom Blade Zero
Official screenshot — Phantom Blade Zero (S-GAME Publishing) · source
Quick answer

Phantom Blade Zero has eight distinct endings, confirmed by director Soulframe Liang: 'We have 8 different endings in the game, depending on how many side quests you complete.' There's no formal honor meter, but S-GAME has said how you act inside side quests — not just whether you finish them — has a 'butterfly effect' on the main story, and that certain story moments act as item checks that can branch the plot. This guide is written pre-release from confirmed developer statements — treat anything about exact quest names or requirements as something to verify against the released game.

01How Many Endings and What Causes Them

Director Soulframe Liang confirmed the ending count directly in an interview with Game Rant: 'We have 8 different endings in the game, depending on how many side quests you complete.' That's the primary, developer-confirmed driver — side quest completion — but coverage of the same interview round also describes item checks: certain points in the story check whether you're carrying a specific item picked up from side content, and the plot branches differently depending on whether you have it.

S-GAME has separately said, via its official social channels, that the game does not have a formal 'honor system' or morality meter of the kind found in something like Red Dead Redemption 2. What it does have, per Liang, is side content that can meaningfully redirect the main story — he's described side quests as capable of steering Soul away from 'a grisly fate' rather than just being optional flavour content.

02The 66-Day Premise — What It Is and Isn't (Yet Confirmed to Be)

Soul's 66-day countdown is the story's central hook: a healer saves his life after he's framed and left for dead, but the cure only buys him 66 days to clear his name. It's worth being precise about what's actually confirmed here, because it's easy to over-read.

S-GAME has confirmed a separate, optional 66 Days difficulty mode that turns this premise into a literal permadeath mechanic — you get 66 lives, and every death costs one, with the run ending permanently at zero. That mode's existence is confirmed. What is not confirmed anywhere in developer or outlet coverage is that the same day-for-day mechanic runs during a normal playthrough on the game's other difficulty settings, or that it's tied to which of the eight endings you reach. On those settings, the 66 days reads as the story's framing device rather than a ticking mechanical clock — if that changes at launch, this guide will be corrected.

03Side Quests — Why They Matter More Than They Look

The clearest, most repeated piece of developer messaging around Phantom Blade Zero's story structure is that side quests are not busywork: they're described as telling the stories of other characters, and their outcomes feed back into the main narrative rather than staying self-contained. S-GAME's director has also said that a typical first playthrough is likely to show you only around 30% of the total game, precisely because so much of it is tied to optional content and choices you won't all see in one run.

The practical takeaway from this, going in blind pre-release, is simple: engage with side quests as they appear rather than assuming you can mop them up later. Coverage doesn't specify exactly when quest windows close, but the general framing — quests tied to specific characters and moments, in a story with hard beats and a countdown premise — makes it reasonable to expect that some content becomes unavailable once the story moves past it.

04Story Decisions Inside Quests — What's Actually Confirmed

Beyond simply completing side quests, S-GAME has said how Soul behaves within them can matter too. Director Soulframe Liang described this as a 'butterfly effect': acting with consistency in how you handle side encounters can ripple into the main story in ways a simple completion checklist wouldn't capture. Again, S-GAME has explicitly said this is not a tracked honor score — there's no meter to watch.

What this means in practice, based only on what's been said publicly: treat genuine in-quest choices — about who to help, and how — as potentially consequential, even without a visible score telling you so. Beyond that general framing, no outlet has published a confirmed list of specific choices and their exact ending outcomes, because the game hasn't released yet.

05First Playthrough Strategy — What to Prioritise

Given what's confirmed, the most useful goal for a first run isn't chasing one specific ending — nobody outside S-GAME has confirmed what triggers each of the eight individually yet. It's engaging with the game the way it's designed to be played: alongside its side content, not through it.

  1. Do side quests as they appear rather than saving them for a final sweep — the ~30% first-playthrough coverage figure suggests a lot is genuinely missable.
  2. Pay attention to items you pick up from side content. With item checks reportedly affecting story branches, holding onto quest rewards rather than discarding them seems like reasonable pre-release advice, even without a confirmed list of which items matter.
  3. Treat meaningful in-quest choices seriously, even without a visible morality meter — S-GAME has said these can matter beyond simple quest completion.
  4. Don't expect to see everything in one run. The director's own '30% on a first run' framing suggests multiple playthroughs are part of the intended way to experience the full story.

06New Game Plus — What's Confirmed So Far

A New Game Plus mode is confirmed to exist, becoming available after you complete a playthrough — useful if you want to chase endings you missed. What it specifically carries over (weapon progress, upgrade materials, skill unlocks) has not been detailed in developer or outlet coverage as of this writing; when asked directly about additional NG+ content, coverage of the director's comments amounted to 'time will tell' rather than a confirmed answer.

Because of that, treat New Game Plus as a confirmed feature with unconfirmed specifics. If you're planning around it — assuming your loadout carries over, or that higher difficulties in NG+ improve drop rates — hold that loosely until you can verify it after launch, rather than building a strategy around details nobody has actually confirmed yet.

FAQ

How many endings does Phantom Blade Zero have?

Eight. Director Soulframe Liang confirmed this directly: 'We have 8 different endings in the game, depending on how many side quests you complete.'

What determines which ending you get in Phantom Blade Zero?

Side quest completion is the primary confirmed factor, alongside item checks at certain story points and how you behave within side encounters (which S-GAME has described as having a 'butterfly effect' on the main story). There's no formal honor meter — S-GAME has explicitly said so — but the exact mapping from choices to each of the eight specific endings hasn't been published pre-release.

Can you miss side quests in Phantom Blade Zero?

It's reasonable to expect so, though the exact rules for when a quest window closes haven't been published. The director has said a typical first playthrough covers only around 30% of the total game, which strongly suggests a lot of side content is missable if you don't engage with it as it appears.

Does the 66-day timer affect which ending you get?

There's no confirmed link. The 66-day premise is the story's framing device; a literal day-for-day countdown with real consequences exists specifically in the separate, optional '66 Days' permadeath difficulty mode, not as a confirmed mechanic tied to ending selection on the standard difficulty settings.

Does Phantom Blade Zero have New Game Plus?

Yes, it's confirmed to unlock after completing the story. What it carries over into the new run hasn't been detailed publicly — treat specifics like weapon or skill carryover as unconfirmed until the game is out.

Does Phantom Blade Zero have a secret or 'true' ending?

Not that S-GAME has confirmed pre-release. The eight endings have been described as distinct outcomes tied to side quest completion and choices, without any public statement singling one out as a canonical 'true' ending. This is worth rechecking once the game and its early guides are out.

Sources

Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.

  1. Phantom Blade Zero Wikipedia
  2. Phantom Blade Zero Has More Endings Than Elden Ring Game Rant
  3. Phantom Blade Zero's Side Content Can 'Influence' the Main Story, But There's No 'Honor System' GamingBolt
  4. Phantom Blade Zero Director Says You'll Only See 30 Percent of the Game on the First Run GamingBolt
  5. Phantom Blade Zero Is Making Action RPGs' Laziest Difficulty Trick Look Outdated Game Rant
  6. Phantom Blade Zero's Difficulty Options Include a Unique Spin on Permadeath Mode GamingBolt
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