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Last updated: 5 September 2026

PerformancePS5 ProPre-launch✓ Verified for Pre-launch (Insomniac technical reveal, August 2026)

Marvel's Wolverine Performance Mode & PS5 Pro Enhancements Explained

Updated September 20266 min readBy HowToPlayHub

Ahead of its September 15, 2026 launch, Insomniac confirmed a technical milestone for Marvel's Wolverine: 60 frames per second with ray tracing enabled, running by default on a standard PS5 — no settings menu digging required. It's described by the studio as the first time they've made that combination the default experience in one of their games. Here's exactly what's confirmed about how it runs on base PS5 and PS5 Pro.

Quick answer

Insomniac confirmed that Marvel's Wolverine runs at 60fps with ray tracing enabled by default on standard PS5 — the studio's first game to make that combination the default presentation rather than an optional mode. It hits that target using dynamic resolution, the same technique Insomniac used in Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart. The game also ships PS5 Pro Enhanced, using Sony's PSSR upscaling technology, though Insomniac has not published exact resolution or frame-rate targets for the Pro specifically.

0160fps With Ray Tracing, By Default

Insomniac confirmed that Marvel's Wolverine's Performance Mode runs at 60fps with ray tracing enabled on standard PS5 hardware, and — notably — that this is the mode the game boots into by default. In the studio's own words: "It's the default mode for the first time for us in one of our games. It's important for the presentation."

That framing matters. On previous Insomniac PS5 titles like Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, players typically had to manually select a Performance/Ray Tracing hybrid mode, with a separate, lower frame-rate Fidelity mode as the default or most visually detailed option. Marvel's Wolverine flips that: the 60fps-with-ray-tracing combination is what everyone sees the moment they launch the game, without needing to know it's an option to look for.

02How It Hits 60fps: Dynamic Resolution

Performance Mode achieves its 60fps-with-ray-tracing target using dynamic resolution — the rendering resolution scales up or down in real time based on scene complexity, holding the frame rate steady rather than the pixel count. This is the same core technique Insomniac used to hit ray-traced 60fps in Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart, both known for strong technical performance on base PS5.

Insomniac has described the 60fps target as an early development priority rather than something bolted on late — consistent with how the studio has approached performance across its recent PS5-native titles rather than cross-generation releases that had to also support PS4.

03PS5 Pro: Enhanced With PSSR

Marvel's Wolverine ships as a PS5 Pro Enhanced title at launch, alongside the base PS5 version — both are listed as launch platforms for the September 15, 2026 release. On PS5 Pro, the game takes advantage of Sony's PlayStation Spectral Super Resolution (PSSR), a machine-learning upscaling technique built for the Pro hardware, to improve image quality over the base console's rendering.

As of the most recent pre-launch coverage, Insomniac has not published specific resolution or frame-rate numbers for the PS5 Pro version — reporting confirms PSSR is used and that the Pro version is enhanced, but the studio has stopped short of detailing exact output resolution targets or whether Pro owners get a frame-rate ceiling above 60fps. Treat any specific PS5 Pro resolution figure you see elsewhere as unconfirmed until Insomniac or Sony states it directly.

04Is There a Separate Fidelity Mode?

Unlike some previous Insomniac PS5 titles that offered a distinct, more visually detailed Fidelity Mode running at 30fps alongside a Performance Mode, Insomniac's public statements about Marvel's Wolverine have focused specifically on the 60fps-with-ray-tracing mode as the default experience. Coverage of the reveal has not confirmed the existence or specifications of a separate lower-frame-rate visual mode for Marvel's Wolverine.

If a distinct Fidelity Mode does exist at launch, expect Insomniac to detail it closer to release — but as of this writing, the only mode Insomniac has gone on record about is the 60fps ray-traced Performance Mode running by default on both PS5 and PS5 Pro.

05Why This Matters for a Linear Action Game

Marvel's Wolverine's combat is built around fast claw combos, parries, and a Rage meter that rewards aggressive, split-second play — the kind of moment-to-moment action where frame rate directly affects how readable and responsive combat feels. Making 60fps-with-ray-tracing the default rather than an opt-in setting means most players will experience the game at its intended performance target without ever opening a settings menu.

It also reflects the game's overall technical footprint: despite targeting ray tracing at 60fps by default, Marvel's Wolverine's confirmed PS5 download size sits at roughly 79.36 GB — smaller than Marvel's Spider-Man 2's launch size — showing the performance target isn't coming at the cost of an outsized install.

FAQ

Does Marvel's Wolverine run at 60fps?

Yes. Insomniac confirmed Marvel's Wolverine runs at 60 frames per second with ray tracing enabled by default on standard PS5 — the studio's first game to make that combination the default mode rather than an optional setting.

Is Marvel's Wolverine PS5 Pro enhanced?

Yes. Marvel's Wolverine launches as a PS5 Pro Enhanced title, using Sony's PSSR (PlayStation Spectral Super Resolution) upscaling technology to improve image quality on PS5 Pro hardware. Insomniac has not published exact resolution or frame-rate figures specific to the Pro version.

How does Marvel's Wolverine hit 60fps with ray tracing?

It uses dynamic resolution, scaling the rendering resolution in real time to hold a stable 60fps target while keeping ray-traced lighting effects active — the same core technique Insomniac used in Marvel's Spider-Man 2 and Ratchet & Clank: Rift Apart.

Is there a Fidelity Mode in Marvel's Wolverine?

As of pre-launch coverage, Insomniac has only detailed one mode publicly: the 60fps ray-traced Performance Mode that runs by default. A separate, more visually detailed Fidelity Mode has not been confirmed or specified for this game.

Do you need a PS5 Pro to get 60fps and ray tracing in Marvel's Wolverine?

No. Insomniac specifically confirmed that 60fps with ray tracing runs by default on standard PS5, not just PS5 Pro. The Pro version adds PSSR-based image quality enhancements on top of that baseline.

Sources

Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.

  1. Marvel's Wolverine Performance Mode will run at 60fps with ray tracing on PS5, Insomniac confirms TechRadar
  2. Marvel's Wolverine won't need PS5 Pro for 60 fps and ray tracing performance mode NotebookCheck
  3. Marvel's Wolverine Will Support 60fps Ray Tracing on PS5 at Launch: New Game Plus Confirmed Gizbot
  4. Marvel's Wolverine preview reveals gameplay details, combat, 60 FPS with Ray Tracing & more KhelNow
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