Last updated: 9 November 2026
Enshrouded Regions & Map Which Biome to Visit Next
Enshrouded 1.0 has seven regions, best visited in this order: Springlands, Revelwood, Nomad Highlands, Kindlewastes, Albaneve Summits, Veilwater Basin and finally Cinder's Cradle. Each one opens with a higher Flame Level (3 for Revelwood, up to 10 for Cinder's Cradle) and its enemies climb from level 1 to around level 50, so your Flame Altar upgrades set the pace of the whole map.
01The seven regions at a glance
Enemy levels below are the typical range in each region; single enemies and bosses can sit above or below the band. Flame Levels are the altar level at which the region becomes sensible to explore, not a hard door lock, so treat them as a floor.
- Springlands — enemies roughly level 1–10. Start area; Flame Level 1–2.
- Revelwood — roughly level 11–15. Flame Level 3.
- Nomad Highlands — roughly level 16–20. Flame Level 4.
- Kindlewastes — roughly level 21–27. Flame Level 5.
- Albaneve Summits — roughly level 28–35. Flame Level 6.
- Veilwater Basin — roughly level 37–45. Flame Level 8.
- Cinder's Cradle — roughly level 46–50, new in 1.0. Flame Level 10.
Two sub-areas sit inside regions rather than counting as regions of their own: Low Meadows in the Springlands (a small pocket on its eastern side) and Blackmire in Revelwood (a swamp whose enemies run a little higher than the rest of the region, so enter it last). That is why older guides list five or six biomes and some mention Low Meadows: the count changed as Albaneve Summits, Veilwater Basin and finally Cinder's Cradle were added.
02Why the order matters
Flame Level is the real gate. Each step of the Flame Altar needs regional materials and boss trophies from the zone before it, which is what pushes you onward. Our Flame Altar upgrade guide has the full cost of every level.
The level cap is 50 and gear upgrades to 55 in 1.0. If you arrive in a region more than a few levels under its band, the Shroud timer and enemy damage make exploring slow; if you are far above it, you waste the new materials that make the next gear tier possible.
03Springlands and Revelwood: the early game
Springlands is where the Ancient Vaults hold your first craftspeople: a Blacksmith, Alchemist, Hunter, Farmer and Carpenter. Expect flintstone, salt, stone and basic plants. Finish it, raise the Flame to Level 2 and move on.
Revelwood is forest country with copper ore, clay and flax, and Pikemead's Reach is its landmark settlement. It is the first place where you will want copper tools and better armour. Save Blackmire for the end of your Revelwood visit.
04Nomad Highlands and Kindlewastes: the middle game
Nomad Highlands is rocky, volcanic highland (the Pillars of Creation are the landmark) with tin ore, limestone and fossilized bone. Tin plus copper is what unlocks the next metal tier at your workshop, so this is a materials stop more than a scenic one.
Kindlewastes is the desert. It brings iron ore, sulfur and lapis lazuli, and its Sun Temples are worth clearing for the Sparks and loot inside. Sparks fuel Flame upgrades, so do not skip them.
05Albaneve, Veilwater and Cinder's Cradle: the endgame
Albaneve Summits is the frozen alpine region. It is the first region of the late game.
Veilwater Basin is a biome of tropical lakes and sandy beaches, with fishing to go with its endgame materials. It is also where the way north to the final region starts: the Ancient Gate that leads to Cinder's Cradle lies north of the basin.
Cinder's Cradle is the 1.0 addition and the last region: lava-filled peaks below floating sky islands. It needs Flame Level 10, which in turn requires the Broken Guard of the North Crown. The full route is in our Cinder's Cradle guide.
06Tips for moving around the map
- Place a Flame Altar and unlock the nearby Wayshrines in each new region before you explore; fast travel makes backtracking cheap.
- Finish a region's Sun Temples, vaults and dungeons while you are there rather than returning later at a higher Flame Level.
- You do not need to clear every region fully before advancing. Collect the materials for the next Flame step, defeat the required boss, then move on and come back with better gear.
- Revisit earlier regions for survivors and unlocked recipes only when a quest points you there.
07FAQ
Quick answers to the most common map questions.
FAQ
How many regions are in Enshrouded?
Seven in version 1.0: Springlands, Revelwood, Nomad Highlands, Kindlewastes, Albaneve Summits, Veilwater Basin and Cinder's Cradle. Low Meadows and Blackmire are sub-areas inside the Springlands and Revelwood.
What order should I explore the Enshrouded map?
Follow the Flame Level: Springlands, Revelwood (Flame 3), Nomad Highlands (4), Kindlewastes (5), Albaneve Summits (6), Veilwater Basin (8), then Cinder's Cradle (10).
Which Flame Level do I need for each Enshrouded biome?
Roughly Flame 1–2 for Springlands, 3 Revelwood, 4 Nomad Highlands, 5 Kindlewastes, 6 Albaneve Summits, 8 Veilwater Basin and 10 Cinder's Cradle.
What is the highest-level area in Enshrouded?
Cinder's Cradle, added in 1.0, with enemies roughly level 46 to 50. The level cap is 50.
Is Low Meadows a separate region?
No. It is a small sub-area of the Springlands, east of the starting area.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
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