Last updated: 28 October 2026
WARDOGS Weapon & Attachment Unlocks Level, Fee and Vendor Price Explained
Unlocking a weapon or attachment in WARDOGS is a three-step process: reach the required class or WARDOG level, pay a one-time unlock fee, then pay the item's list price at the Equipment Vendor each time you put it in a loadout. Attachments are tied to specific weapons, and since Season 2 (Update 0.2.0, live October 15, 2026) many of them sit on a different progression track than they did at launch. Everything below comes from BULKHEAD's Season 2 patch notes and KeenGamer's progression guide.
01The Three Gates: Level, Unlock Fee, Vendor Price
Every weapon and attachment that isn't a starter item passes through the same three gates. Reaching the level alone does not give you the item, and neither does paying the fee.
- Level. Each item needs a level on a specific track: one of the six role tracks (Assault, Medic, Recon, Support, Driver, Pilot) or your overall WARDOG level, which covers shared gear such as armor, special ammo types and sidearms. See Classes & Progression Explained for how those tracks fill.
- Unlock fee (one time). Once the level is reached you pay a cash fee to unlock the item permanently. BULKHEAD lists these in the patch notes as, for example, "Compact P-1 Red Dot (LVL 21, $12.5k)".
- Vendor price (every time). The unlock does not hand you a free copy. You still pay the item's list price at the Equipment Vendor whenever you put it in a loadout, for example after you die.
Because the unlock fee and the vendor price come out of the same cash balance, they are effectively two separate budgets: a large one-off investment, and a smaller recurring cost per life (see the Money Guide for how to earn it).
02How to Unlock a Weapon
BULKHEAD's patch notes list every weapon unlock as a level plus a one-time fee, and KeenGamer's progression guide confirms that these permanent unlocks are one-time purchases, while per-loadout costs recur:
- Earn the required level on the weapon's track (or your WARDOG level for shared gear).
- Pay the one-time unlock fee. Example from the notes: the TCX-SPR unlocks at Assault level 20 for $100k together with its 28-round magazine.
- Buy the weapon at the vendor when you spawn. Only now does the list price apply.
Season 2 added several weapons this way: the TCX-SPR (Assault), the M14 (Recon) and the Evo-3 Ultra (Support). KeenGamer's guide, written before the patch, notes for instance that the PP-19 Vityaz needs Medic level 4, and that an item like the Defibrillator costs a $50,000 permanent unlock plus $1,600 each time it is added to a loadout. Treat pre-Season-2 numbers as examples of how the system works, not as current values.
03How Attachments Are Bought
Attachments follow the same level, fee and price pattern as weapons. BULKHEAD names them per weapon ("Cross Rifle Muzzle Brake for the TCX-SPR", "Evolys Bipod for the Evo-3 Ultra"), so expect a part to fit the guns it is named for rather than every weapon.
- Reaching the level only lets you pay the unlock fee. After that the part is permanently available and you pay its vendor price when you add it to a kit.
- Check what a part changes before buying: KeenGamer notes that more advanced attachments can improve some handling stats while adding penalties elsewhere, and that recoil and sway are separate stats, so a sway-focused part will not fix recoil.
- Since Season 2 the "Rebuy Last Loadout" button fills the vendor screen with your previous kit, and you can add or remove items before confirming. That is the quickest way to restore a weapon and its parts after a death.
Exact menu layout (which tab holds attachments) is not described in the patch notes, so look for the weapon's attachment options in the Equipment Vendor after selecting the weapon.
04Attachments Moved Tracks in Season 2
BULKHEAD's patch notes say most attachments moved to earlier levels or to new tracks. This matters because a part you used to chase on one track may now unlock elsewhere. Verified examples from the notes:
- Tricon 1.5x Compact Prism Scope: moved from Assault level 12 to the WARDOG track at level 26.
- 2.5x Combat Optic: moved from WARDOG level 26 to Assault level 17.
- Holographic Sight: now Medic level 6 (previously Assault level 22).
- Compact P-1 Red Dot: new on the WARDOG track at level 21 for a $12.5k fee, $480 per purchase.
- Kobra Reflex: WARDOG level 21 down to level 4.
- Dual Port Brake: Medic level 1 up to level 28, with the fee rising from $7.5k to $22.5k.
This is why a part can belong to a different track than its weapon. A Medic SMG may take a sight you unlock on the Assault or WARDOG track. If an attachment looks missing, check the other tracks before assuming it does not exist.
New weapons came with their own parts, for instance the TCX-SPR's Cross Rifle Muzzle Brake (Assault level 32, $35k fee, $780 per purchase) and SRD762TI-QD Suppressor (Assault level 40, $40k fee, $1,350 per purchase). The Mosin's new PU 91/30 scope (level 10, $12.5k fee, $780) is also its only optic option: BULKHEAD removed access to other sights on that rifle until future customisation features arrive.
05What Attachments Cost Now
Season 2 cut vendor prices on many parts. The patch notes say most muzzles, grips and foregrips dropped by up to a third, with these named changes:
- GOL Multi-Caliber Suppressor: $1,800 to $1,450
- Shift Foregrip: $1,150 to $840
- Birdcage Flash Hider: $900 to $600
- BMR-308 Flash Hider: $1,280 to $930
- Full Choke: $1,400 to $1,150
Some unlock fees went the other way, so a cheaper part is not always a cheaper unlock. TopComp Brake, for example, moved from Assault level 5 to 21 and its fee went from $7.5k to $20k. Role-track XP was also reduced: the notes put level 10 at 25,000 total XP (down from 35,000) and level 20 at 111,500 (down from 250,000), so mid-level parts are reachable sooner than at launch.
06What to Unlock First
There is no single right order, but a sensible budget approach follows from the mechanics above:
- Unlock the weapon you already use before spending on a second one. Its attachment fees stack on top of the weapon fee.
- Prefer cheap, universal upgrades first: a sight, then a foregrip or muzzle device. Parts that cost a few hundred dollars per life are easier to re-buy than a premium suppressor.
- Remember the recurring cost. A kit with expensive attachments is painful to lose; see Best Loadouts for budget kits and Best Weapons for which guns are worth the fee.
- Recoil and sway are separate stats, so check what a part changes before paying for it (KeenGamer's progression guide makes the same point).
FAQ
How do I unlock weapons in WARDOGS?
Reach the weapon's required class or WARDOG level, pay its one-time unlock fee, then buy it at the Equipment Vendor each time you put it in a loadout.
Do WARDOGS attachments carry over to other weapons?
BULKHEAD lists attachments per weapon (for example, a muzzle brake for the TCX-SPR), so assume a part fits the guns it is named for, not every weapon.
Do I pay for attachments every time I die?
You pay the unlock fee once, but the vendor price applies each time you add the part to a loadout. The Rebuy Last Loadout button restores your previous kit, which you can edit before buying.
Why can't I find an attachment on my weapon's class track?
Parts do not always sit on the same track as their weapon. Season 2 moved many attachments between tracks, for example the Tricon 1.5x scope from Assault to the WARDOG track and the Holographic Sight to Medic.
Are the prices in older WARDOGS guides still correct?
Often not. Season 2 changed many unlock levels, fees and vendor prices, so guides from before October 15, 2026 explain the system but may list outdated numbers.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
- WARDOGS | Season 02 Patch Notes BULKHEAD (Steam news)
- WARDOGS Progression Guide KeenGamer
New & updated guides ship every week. Follow the Atom feed or get notified when new WARDOGS guides land.