Last updated: 5 September 2026
The Witcher 4 Dev Approach — Lessons From Cyberpunk 2077's Rocky Launch
Cyberpunk 2077's 2020 launch — pulled from PlayStation's store entirely after its PS4 version proved close to unplayable — is still the reference point CD Projekt Red measures itself against. Here's what co-CEO Michał Nowakowski has said, on the record, about what's concretely different this time.
CD Projekt Red co-CEO Michał Nowakowski says The Witcher 4 already runs on all three of its target platforms — PC, PS5, and Xbox Series X — roughly two years before its 2028 release window, and that this multi-platform-first approach is a direct response to Cyberpunk 2077's troubled last-gen console launch. Unlike Cyberpunk, which was built around PC first and adapted to consoles later, The Witcher 4 is developed on all platforms in parallel from the start, with stricter milestone checks and development pausing studio-wide when a platform-specific problem shows up. At Gamescom 2026, CDPR also disclosed it now has roughly 519 developers on The Witcher 4 and 184 on Cyberpunk 2, as part of the same push for more transparency.
01The Core Claim: "It's Going to Run"
Speaking to Game Developer in an interview published August 27, 2026, Nowakowski described the current state of The Witcher 4's build in blunt terms: "You come to the studio, you launch Witcher 4 right now. You can launch it on PC. You can launch it on PS5. You can launch it on Xbox Series X, and it's going to run."
That's not a claim that the game is finished, feature-complete, or free of bugs — it's a claim that a working, launchable build already exists on every target platform, roughly two years ahead of the 2028 release window CD Projekt Red announced at Gamescom 2026.
02Why This Matters: Cyberpunk 2077's PC-First Problem
Nowakowski was explicit that this approach exists because of what went wrong with Cyberpunk 2077. In his words, the studio's old philosophy was that "we are reaching for the best possible visuals... PC was just the best suited rig," with console versions treated as a downscaling exercise to tackle later. That assumption turned out to be badly wrong for last-gen consoles — Cyberpunk 2077's PS4 and Xbox One versions launched in a state bad enough that Sony pulled the game from the PlayStation Store for months.
The Witcher 4's stated fix is platform parity from day one: the game is built and tested on PC, PS5, and Xbox Series X simultaneously throughout development, rather than console versions being adapted from a PC-first build near the end.
03Stricter Milestones: No More "We'll Fix It Later"
Nowakowski also described a change to how the studio handles development checkpoints. Previously, he said, a milestone might have "10 checkmarks," and the team would sometimes accept shipping a phase with one or two unmet, planning to circle back later — an approach he said "sometimes failed, creating cascading problems."
- Under the new process, when a problem shows up on any single platform, work reportedly pauses across the project until the root cause is found and fixed, rather than being logged for a later pass.
- Nowakowski summarized the philosophy as: "we don't take chances... we want to be sure that it actually works."
04Radical Transparency About Headcount
The other visible change is how openly CD Projekt Red now talks about staffing. At Gamescom 2026, the studio disclosed that The Witcher 4's team had grown to roughly 519 developers (up from 513 at the end of April 2026), while Cyberpunk 2's team had grown to roughly 184 (up from 163 in April) — part of a combined 975 active developers across the studio's projects, including 70 recent new hires.
CD Projekt Red has framed these periodic resourcing updates as part of rebuilding trust with players after Cyberpunk 2077's launch, on the reasoning that being transparent about where the studio actually stands is better than letting expectations run ahead of reality.
05What This Doesn't Tell Us
It's worth being precise about what "it runs" does and doesn't prove. A functional, launchable build isn't the same as a finished, polished, or bug-free game — Cyberpunk 2077 itself ran on last-gen consoles during development too, and still had serious problems at launch. Nowakowski's comments describe a process change intended to catch platform-specific issues earlier, not a guarantee that The Witcher 4 will avoid every launch problem. The game is still roughly two years from its targeted 2028 window, and CD Projekt Red has not detailed frame rate, resolution, or performance targets for any platform.
FAQ
Does The Witcher 4 already run on PS5 and Xbox Series X?
According to co-CEO Michał Nowakowski, yes — a launchable build exists on PC, PS5, and Xbox Series X as of August 2026, roughly two years before the game's targeted 2028 release. This describes a working build, not a finished or fully polished game.
How is The Witcher 4's development different from Cyberpunk 2077's?
CD Projekt Red says Cyberpunk 2077 was developed PC-first, with console versions adapted later — a process that contributed to its troubled PS4/Xbox One launch. The Witcher 4 is being built and tested on all three target platforms in parallel from early development, with stricter milestone checks.
Will The Witcher 4 avoid Cyberpunk 2077-style launch problems?
There's no guarantee — CD Projekt Red hasn't detailed performance targets, and a working pre-release build isn't proof of a smooth launch. What's confirmed is a changed process (platform parity, immediate issue resolution) intended to reduce that risk.
How many people are working on The Witcher 4 now?
CD Projekt Red disclosed roughly 519 developers on The Witcher 4 as of Gamescom 2026, up from 513 at the end of April 2026.
Is Cyberpunk 2 also in development at the same time?
Yes. CD Projekt Red disclosed a separate team of roughly 184 developers working on Cyberpunk 2 as of Gamescom 2026, alongside The Witcher 4's team.
Sources
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