Last updated: 8 September 2026
Ghost of Yōtei All Collectibles & Locations Every Category Explained
Ezo is dense with things to find, and Ghost of Yōtei doesn't dump them all into one generic list — each collectible type has its own rules, its own reward, and in a few cases its own puzzle. Community trackers put the total around 319 collectible locations spread across roughly twenty categories, and a handful of those (Nine Tails' Puzzle Boxes, Special Places, Ainu Items, gear) don't even show up on the map until you're close. This guide breaks down every category, what it actually rewards, and how to keep track of what you still need without relying on a single overwhelming checklist.
01How Many Collectibles Are There?
Community completion trackers put Ghost of Yōtei's collectible count at roughly 319 locations, split across categories that range from a handful (5 Mountain Reliquary Puzzles) to dozens (61 Altars of Reflection). The exact figure can shift slightly between guides depending on whether they count gear pickups (armor, melee, ranged, and quickfire weapons) as "collectibles" alongside the pure exploration categories — this guide covers both so you know what each site's number includes.
Unlike Ghost of Tsushima, not everything is auto-marked on the map once you're in range. Nine Tails' Puzzle Boxes, Special Places, Ainu Items, and equipment (armor and weapons) require you to actually spot them or follow a lead — they don't ping automatically the way a Sumi-e Painting location does.
02Tracking Your Progress
Open the pause menu and go to Growth → Activities to see per-category completion counts. A category only appears in this breakdown once you've collected at least one item from it, so don't panic if a type you haven't touched yet is missing from the list.
Collected locations stay marked on the map as crossed-out icons, which makes it easy to see at a glance which regions you've cleared and which still have icons waiting. If you're aiming for the Ghost of Ezo / platinum-style completion trophy, note that full 100% is not required — the trophy list explicitly excludes Ainu Items and Pillars of the Fallen, and only asks for 30 of the 61 Altars of Reflection rather than every single one.
03Exploration & Puzzle Collectibles
- Altars of Reflection (61): The largest category by far. Bowing at an Altar grants Atsu a skill point — this is the game's substitute for a traditional XP/leveling system, so these are the most mechanically important collectible in the game even though there are so many of them.
- Sumi-e Paintings (18): Scenic vistas where Atsu paints the view using traditional ink brushwork. Purely cosmetic completion-wise, but several are placed at genuinely striking overlooks worth seeing regardless of the collectible tracker.
- Hot Springs (16): Bathing at a hot spring restores Resolve and grants a temporary buff. Worth visiting for the mechanical benefit even outside of a completionist run.
- Bamboo Strikes (15): Timing-based cutting challenges against bamboo stalks. Reward Techniques or resources used to unlock combat skills.
- Shrine Climbs (13): Longer platforming ascents that end at a mountain shrine. Interacting with the shrine at the top unlocks a Charm.
- Nine Tails' Puzzle Boxes (12): Physical puzzle boxes that must be manipulated to open. Not marked on the map automatically — you generally stumble onto them through exploration or side content, so they're one of the harder categories to fully clear without a location list.
- Fox Dens (11): Following a fox leads Atsu to a den, most of which reward a Charm on completion — the same fox-following mechanic returning from Ghost of Tsushima's Inari Shrines.
- Special Places (10): Small hand-placed points of interest with a bit of environmental storytelling. Like Puzzle Boxes, these aren't flagged on the map ahead of time.
- Wolf Dens (10): Companion-focused collectible tied to Atsu's wolf, typically rewarding upgrades related to the wolf companion mechanic.
- Shamisen Songs (8): Performable melodies you can play while camped, unlocked by finding sheet music or a musician out in the world.
- Zeni Hajiki (8): A traditional coin-flicking minigame found at specific locations — winning a match is what counts toward this category.
- Dueling Trees (6): Practice duels that let you refine technique execution outside of a real fight.
- Mountain Reliquary Puzzles (5): The smallest category — multi-step environmental puzzles built around Ezo's mountainous terrain.
04Gear, Camps & Bounties
These categories overlap with progression more than pure exploration, and several guides count them separately from the "true" collectible list above.
- Bounties (31): Contracts to track down and defeat wanted targets, posted around Ezo's settlements. Each completed bounty typically pays out coin and reputation with the local region.
- Yōtei Six Camps (22): Enemy camps tied to the six main antagonists. Clearing them weakens the associated boss's forces and often unlocks intel or gear tied to that story thread.
- Ainu Items (30): Lost artifacts of the Ainu people, not marked on the map. Collecting a full set lets you upgrade a specific armor piece — these are excluded from most trophy/completion requirements, so treat them as optional unless you specifically want the armor upgrade.
- Pillars of the Fallen (20): Unlock new sword kit color variants for Atsu's melee weapons — purely cosmetic, and also excluded from full completion requirements.
- Armor (12), Melee Weapons (5), Ranged Weapons (4), Quickfire Weapons (5): The full equippable arsenal, found through story progression, exploration, and side content rather than a single collectible trail. None of these appear on the map ahead of time.
05Tips for Efficient Collecting
- Clear Altars of Reflection first. Since they hand out skill points directly, prioritizing them over cosmetic categories like Sumi-e Paintings makes every other part of the game — combat, stealth, boss fights — easier sooner.
- Don't chase 100% region-by-region blind. Ghost of Yōtei's regions unlock progressively with the story; trying to fully clear an early region before the map opens up further can mean backtracking later anyway once new traversal options (like the grappling hook range or unlocked techniques) make previously awkward collectibles trivial.
- Use fox and wolf prompts as a trail, not a detour. Fox Dens and Wolf Dens are meant to be followed opportunistically while traveling between quest objectives rather than hunted down as a separate errand.
- Save Ainu Items and Pillars of the Fallen for last if you're trophy-hunting. Since neither is required for full completion-trophy purposes, they're the first categories worth skipping if you're running short on time or patience.
- Check Growth → Activities regularly. It's the only place that gives you a hard number per category, which is far more useful than trying to eyeball map density.
FAQ
How many collectibles are in Ghost of Yōtei?
Community trackers put the total at roughly 319 collectible locations spread across about twenty categories, ranging from 5 Mountain Reliquary Puzzles up to 61 Altars of Reflection. The exact number varies slightly depending on whether a given guide counts equippable gear (armor and weapons) as part of the collectible total.
Do I need to collect everything for the platinum trophy?
No. Full completion trophy requirements exclude Ainu Items and Pillars of the Fallen entirely, and only ask for 30 of the 61 Altars of Reflection rather than all of them. You can safely skip those categories if you're trophy-hunting rather than going for a true 100% save file.
What do Altars of Reflection do?
Bowing at an Altar of Reflection grants Atsu one skill point. This replaces a traditional experience-point leveling system, which makes Altars the single most mechanically important collectible category in the game — there are 61 of them scattered across Ezo.
Why aren't some collectibles showing up on my map?
Nine Tails' Puzzle Boxes, Special Places, Ainu Items, and equippable gear (armor and weapons) are not automatically flagged on the map the way categories like Sumi-e Paintings or Hot Springs are. You generally find them through direct exploration or by following environmental clues rather than a map ping.
Are collectibles missable in Ghost of Yōtei?
No collectible category is missable. Ezo remains fully explorable in free-roam after the main story concludes, so you can continue collecting anything you skipped without needing a specific chapter select or replay.
What's the difference between Fox Dens and Wolf Dens?
Both are companion-animal-led collectibles that you follow to a hidden location, but they reward different things — Fox Dens (11 total) typically unlock a Charm on completion, the same mechanic Ghost of Tsushima used with Inari Shrines, while Wolf Dens (10 total) are tied to upgrades for Atsu's wolf companion.
Sources
Where the facts on this page were checked. If one of them now says something different, we want to know — tell us and we will fix the guide.
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